基于Vega Prime的车轮车辙实时动态可视化

Wang Xuelong, Chi Ruijuan, Zhu Zhongxiang, Mao En-rong
{"title":"基于Vega Prime的车轮车辙实时动态可视化","authors":"Wang Xuelong, Chi Ruijuan, Zhu Zhongxiang, Mao En-rong","doi":"10.1109/ICVRV.2013.69","DOIUrl":null,"url":null,"abstract":"For now, the research and implementation of dynamic terrain are all based on OpenGL. In order to realize virtual field experiments of agro-machinery in the Vega Prime virtual reality platform, a real-time visualization method of wheel ruts based on class vrGeometry in Vega Prime was proposed. Firstly, the small three-dimensional terrain is established in Multi gen Creator, the 3d terrain models of variable points are redrawn and generated and the terrain models are generated and loaded quickly by using multi threading technology. Then the collision points between wheels and the ground are obtained by collision detection, and Multi-Thread technology is used to search the vertices on the terrain near collision points synchronously and quickly, then the real-time dynamic wheel ruts are produced by modifying coordinates of the vertices and updating the terrain data real-time.","PeriodicalId":179465,"journal":{"name":"2013 International Conference on Virtual Reality and Visualization","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-09-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Real-Time Dynamic Visualization of Wheel Ruts Based on Vega Prime\",\"authors\":\"Wang Xuelong, Chi Ruijuan, Zhu Zhongxiang, Mao En-rong\",\"doi\":\"10.1109/ICVRV.2013.69\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"For now, the research and implementation of dynamic terrain are all based on OpenGL. In order to realize virtual field experiments of agro-machinery in the Vega Prime virtual reality platform, a real-time visualization method of wheel ruts based on class vrGeometry in Vega Prime was proposed. Firstly, the small three-dimensional terrain is established in Multi gen Creator, the 3d terrain models of variable points are redrawn and generated and the terrain models are generated and loaded quickly by using multi threading technology. Then the collision points between wheels and the ground are obtained by collision detection, and Multi-Thread technology is used to search the vertices on the terrain near collision points synchronously and quickly, then the real-time dynamic wheel ruts are produced by modifying coordinates of the vertices and updating the terrain data real-time.\",\"PeriodicalId\":179465,\"journal\":{\"name\":\"2013 International Conference on Virtual Reality and Visualization\",\"volume\":\"25 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-09-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 International Conference on Virtual Reality and Visualization\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICVRV.2013.69\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 International Conference on Virtual Reality and Visualization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICVRV.2013.69","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

目前,动态地形的研究和实现都是基于OpenGL的。为了在Vega Prime虚拟现实平台上实现农业机械的虚拟田间实验,提出了一种基于Vega Prime中vrGeometry类的车轮车辙实时可视化方法。首先,在Multi - gen Creator中建立小的三维地形,对变量点的三维地形模型进行重绘和生成,并利用多线程技术快速生成和加载地形模型;然后通过碰撞检测获取车轮与地面的碰撞点,利用多线程技术同步快速搜索碰撞点附近地形上的顶点,通过修改顶点坐标和实时更新地形数据生成实时动态车轮车辙;
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Real-Time Dynamic Visualization of Wheel Ruts Based on Vega Prime
For now, the research and implementation of dynamic terrain are all based on OpenGL. In order to realize virtual field experiments of agro-machinery in the Vega Prime virtual reality platform, a real-time visualization method of wheel ruts based on class vrGeometry in Vega Prime was proposed. Firstly, the small three-dimensional terrain is established in Multi gen Creator, the 3d terrain models of variable points are redrawn and generated and the terrain models are generated and loaded quickly by using multi threading technology. Then the collision points between wheels and the ground are obtained by collision detection, and Multi-Thread technology is used to search the vertices on the terrain near collision points synchronously and quickly, then the real-time dynamic wheel ruts are produced by modifying coordinates of the vertices and updating the terrain data real-time.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Wrist Recognition and the Center of the Palm Estimation Based on Depth Camera A Novel Depth Recovery Approach from Multi-View Stereo Based Focusing Real Time Tracking Method by Using Color Markers Variational Formulation and Multilayer Graph Based Color-Texture Image Segmentation in Multiphase 3D Scene Segmentation with a Shape Repository
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1