Wang Xuelong, Chi Ruijuan, Zhu Zhongxiang, Mao En-rong
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引用次数: 0
摘要
目前,动态地形的研究和实现都是基于OpenGL的。为了在Vega Prime虚拟现实平台上实现农业机械的虚拟田间实验,提出了一种基于Vega Prime中vrGeometry类的车轮车辙实时可视化方法。首先,在Multi - gen Creator中建立小的三维地形,对变量点的三维地形模型进行重绘和生成,并利用多线程技术快速生成和加载地形模型;然后通过碰撞检测获取车轮与地面的碰撞点,利用多线程技术同步快速搜索碰撞点附近地形上的顶点,通过修改顶点坐标和实时更新地形数据生成实时动态车轮车辙;
Real-Time Dynamic Visualization of Wheel Ruts Based on Vega Prime
For now, the research and implementation of dynamic terrain are all based on OpenGL. In order to realize virtual field experiments of agro-machinery in the Vega Prime virtual reality platform, a real-time visualization method of wheel ruts based on class vrGeometry in Vega Prime was proposed. Firstly, the small three-dimensional terrain is established in Multi gen Creator, the 3d terrain models of variable points are redrawn and generated and the terrain models are generated and loaded quickly by using multi threading technology. Then the collision points between wheels and the ground are obtained by collision detection, and Multi-Thread technology is used to search the vertices on the terrain near collision points synchronously and quickly, then the real-time dynamic wheel ruts are produced by modifying coordinates of the vertices and updating the terrain data real-time.