Mime:用于与头戴式显示器交互的紧凑、低功耗3D手势感应

Andrea Colaco, Ahmed Kirmani, Hye Soo Yang, Nan-Wei Gong, C. Schmandt, Vivek K Goyal
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引用次数: 97

摘要

我们提出Mime,一个紧凑的,低功耗的3D传感器,无阻碍的自由形式,单手手势交互与头戴式显示器(hmd)。Mime引入了一个实时信号处理框架,它结合了一个新颖的三像素飞行时间(TOF)模块和一个标准的RGB相机。TOF模块实现了精确的3D手部定位和跟踪,从而实现了运动控制手势。3D信息与RGB图像数据的联合处理实现了更精细的基于形状的手势交互。我们的Mime硬件原型实现了快速和精确的3D手势控制。与TOF相机、微软Kinect和Leap Motion Controller等最先进的3D传感器相比,Mime为移动应用和头戴式显示器提供了几个关键优势:非常小的尺寸、对日光不敏感、低功耗。Mime是使用标准的、低成本的光电元件构建的,并承诺成为一种廉价的技术,既可以作为外围组件,也可以嵌入到HMD单元中。我们演示了Mime传感器在各种应用场景下用于HMD交互的效用,包括使用近距离手势的3D空间输入、游戏、移动交互以及在混乱环境和光天化日条件下的操作。
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Mime: compact, low power 3D gesture sensing for interaction with head mounted displays
We present Mime, a compact, low-power 3D sensor for unencumbered free-form, single-handed gestural interaction with head-mounted displays (HMDs). Mime introduces a real-time signal processing framework that combines a novel three-pixel time-of-flight (TOF) module with a standard RGB camera. The TOF module achieves accurate 3D hand localization and tracking, and it thus enables motion-controlled gestures. The joint processing of 3D information with RGB image data enables finer, shape-based gestural interaction. Our Mime hardware prototype achieves fast and precise 3D gestural control. Compared with state-of-the-art 3D sensors like TOF cameras, the Microsoft Kinect and the Leap Motion Controller, Mime offers several key advantages for mobile applications and HMD use cases: very small size, daylight insensitivity, and low power consumption. Mime is built using standard, low-cost optoelectronic components and promises to be an inexpensive technology that can either be a peripheral component or be embedded within the HMD unit. We demonstrate the utility of the Mime sensor for HMD interaction with a variety of application scenarios, including 3D spatial input using close-range gestures, gaming, on-the-move interaction, and operation in cluttered environments and in broad daylight conditions.
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