使用实时光线追踪的大规模模型可视化

Andreas Dietrich, P. Slusallek
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引用次数: 3

摘要

在过去的几年里,实时光线追踪已经成为基于栅格化的渲染的一个有吸引力的替代方案,特别是对于高度复杂的数据集,包括表面和体数据。光线追踪[7,15]是一种比三角光栅化更灵活的渲染算法,目前大多数显卡都采用这种算法。在实时环境中使用它可能听起来有点令人惊讶,因为光线追踪主要以其在高质量离线图像生成中的应用而闻名,例如在电影工业中。光线追踪因其渲染时间长而臭名昭著,直到最近才被用于交互目的[13,14,19]。它对大规模模型渲染的吸引力不仅在于它的简单性和健壮性,而且在于它的多功能性。
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Massive model visualization using realtime ray tracing
In the last years real-time ray tracing has become an attractive alternative to rasterization based rendering, particularly for highly complex datasets including both surface and volume data. Ray tracing [7, 15] is a much more flexible rendering algorithm than triangle rasterization found in most of todays graphics cards. Employing it in a real-time context might at first sound a bit surprising as ray tracing is mostly known for its application in high-quality off-line image generation, as e.g. in the motion picture industry. Infamous for its long rendering times, ray tracing was not used for interactive purposes until recently [13, 14, 19]. What makes it attractive for massive model rendering is not only its simplicity and robustness, but especially its versatility.
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