头像标记语言

S. Kshirsagar, N. Magnenat-Thalmann, Anthony Guye-Vuillème, D. Thalmann, Kaveh Richard Kamyab Tehrani, E. Mamdani
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引用次数: 64

摘要

语音、面部表情和肢体动作的同步是虚拟环境中逼真化身动画的关键问题之一。在本文中,我们通过提出一种新的高级动画语言来描述化身动画来解决这个问题。基于XML的角色标记语言(AML)以统一的方式封装了文本到语音、面部动画和身体动画,并进行了适当的同步。我们使用MPEG-4标准定义的低级动画参数来演示AML的使用。然而,AML本身是独立于任何低级参数的。AML可以被智能软件代理有效地用于控制其在虚拟环境中的三维图形表示。在相关工具的帮助下,AML还可以快速轻松地创建和共享3D角色动画。我们还讨论了如何在SoNG项目框架内开发和使用该语言。随后还讨论了用于在包含智能代理和3D化身的实时动画系统中使用AML的工具。
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Avatar Markup Language
Synchronization of speech, facial expressions and body gestures is one of the most critical problems in realistic avatar animation in virtual environments. In this paper, we address this problem by proposing a new high-level animation language to describe avatar animation. The Avatar Markup Language (AML), based on XML, encapsulates the Text to Speech, Facial Animation and Body Animation in a unified manner with appropriate synchronization. We use low-level animation parameters, defined by the MPEG-4 standard, to demonstrate the use of the AML. However, the AML itself is independent of any low-level parameters as such. AML can be effectively used by intelligent software agents to control their 3D graphical representations in the virtual environments. With the help of the associated tools, AML also facilitates to create and share 3D avatar animations quickly and easily. We also discuss how the language has been developed and used within the SoNG project framework. The tools developed to use AML in a real-time animation system incorporating intelligent agents and 3D avatars are also discussed subsequently.
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