虚拟现实中的铜矿选矿厂设计:采矿工程教育的新工具

C. Gibson, Michael Chabot, Janice Law, Matthew Thoms, Kimia Moozeh, Derek Blais, Paul Marleau
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引用次数: 0

摘要

2021年,女王大学与BBA工程顾问公司合作,建立了一个全尺寸的虚拟现实硫化铜矿物加工厂。该项目由安大略省电子校园提供财政支助,目的是使安大略省高等教育机构作好准备,提高它们在矿物加工方面的培训能力,以满足预计的劳动力需求。该工具包括一个环境,在这个环境中,工程专业的学生可以使用虚拟现实技术,以高保真和安全的方式实时诊断问题,提高现实生活中的问题解决和设计技能,从而为学生在采矿业的就业做好准备。本文考察了从概念设计开始,经过详细设计和中试的设计过程。讨论了项目的各个方面,包括敏捷项目管理方法、在项目早期考虑教学目标的重要性、与行业合作的价值,以及该工具进一步开发的计划。
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Designing a copper mineral processing plant in virtual reality: A new tool for mining engineering education
In 2021, Queen’s University partnered with BBA Engineering Consultants to build a full-scale, virtual reality copper sulphide mineral processing plant. This project, financially support by e-Campus Ontario, aims to prepare Ontario post-secondary institutions to increase their training capacity in mineral processing to meet projected labour demands. The tool includes an environment where engineering students can work in real-time to diagnose problems in a high-fidelity and safe manner using virtual reality to sharpen real-life problem solving and design skills, so students are workplace-ready for employment in the mining industry. This paper examines the design process beginning with conceptual design, through detailed design and pilot testing. Various aspects of the project are discussed, including the agile project management approach, the importance of considering pedagogical objectives early in the project, the value of partnering with industry, and plans for further development of the tool.
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