创建VR场景使用运动矢量的全自动衍生

Kensuke Habuka, Y. Shinagawa
{"title":"创建VR场景使用运动矢量的全自动衍生","authors":"Kensuke Habuka, Y. Shinagawa","doi":"10.1109/VR.2004.36","DOIUrl":null,"url":null,"abstract":"We propose a new method to create smooth VR scenes using a limited number of images and the motion vectors among them. We will discuss two specific components to simulate a majority of VR scenes: MV VR Object and MV VR Panorama. They provide similar functions to QuickTime VR Object, and QuickTime VR Panorama (Chen and Williams, 1993). However, our method can interpolate between the existing images, and therefore, smooth movement of viewpoints is achieved. When we look at a primitive from arbitrary viewpoints, the images of an object associated with the primitive is transformed according to the motion vectors and to the location of the viewpoint.","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"87 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Creating VR scenes using fully automatic derivation of motion vectors\",\"authors\":\"Kensuke Habuka, Y. Shinagawa\",\"doi\":\"10.1109/VR.2004.36\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We propose a new method to create smooth VR scenes using a limited number of images and the motion vectors among them. We will discuss two specific components to simulate a majority of VR scenes: MV VR Object and MV VR Panorama. They provide similar functions to QuickTime VR Object, and QuickTime VR Panorama (Chen and Williams, 1993). However, our method can interpolate between the existing images, and therefore, smooth movement of viewpoints is achieved. When we look at a primitive from arbitrary viewpoints, the images of an object associated with the primitive is transformed according to the motion vectors and to the location of the viewpoint.\",\"PeriodicalId\":375222,\"journal\":{\"name\":\"IEEE Virtual Reality 2004\",\"volume\":\"87 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2004-03-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Virtual Reality 2004\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VR.2004.36\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Virtual Reality 2004","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2004.36","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

我们提出了一种使用有限数量的图像和其中的运动向量来创建平滑VR场景的新方法。我们将讨论两个特定的组件来模拟大多数VR场景:MV VR对象和MV VR全景。它们提供了与QuickTime VR Object和QuickTime VR Panorama类似的功能(Chen和Williams, 1993)。然而,我们的方法可以在现有图像之间进行插值,从而实现视点的平滑移动。当我们从任意视点观察一个原语时,与该原语相关的物体的图像将根据运动向量和视点的位置进行转换。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Creating VR scenes using fully automatic derivation of motion vectors
We propose a new method to create smooth VR scenes using a limited number of images and the motion vectors among them. We will discuss two specific components to simulate a majority of VR scenes: MV VR Object and MV VR Panorama. They provide similar functions to QuickTime VR Object, and QuickTime VR Panorama (Chen and Williams, 1993). However, our method can interpolate between the existing images, and therefore, smooth movement of viewpoints is achieved. When we look at a primitive from arbitrary viewpoints, the images of an object associated with the primitive is transformed according to the motion vectors and to the location of the viewpoint.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A modular system for collaborative desktop VR/AR with a shared workspace Immersive well-path editing: investigating the added value of immersion Testbed evaluation of navigation and text display techniques in an information-rich virtual environment Improving collision detection in distributed virtual environments by adaptive collision prediction tracking Interactive and continuous collision detection for avatars in virtual environments
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1