VRBubble:增强视觉障碍人士在社交虚拟现实中虚拟形象的周边感知

Tiger F. Ji, Brianna R. Cochran, Yuhang Zhao
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引用次数: 11

摘要

社交虚拟现实(VR)正在为远程社交和协作而发展。然而,由于目前的社交VR应用主要侧重于视觉体验,因此无法为视障人士使用。我们的目标是通过增强PVI对周围虚拟人物动态的外围感知来促进社交虚拟现实的可访问性。我们设计了VRBubble,这是一种基于音频的虚拟现实技术,可以根据社交距离提供周围化身的信息。基于Hall的邻域理论,VRBubble将社交空间划分为三个气泡——intimate, Conversation, social bubble,生成空间音频反馈,以区分不同气泡中的虚拟人物,提供合适的虚拟人物信息。我们提供了三种音频选择:耳塞、口头通知和真实世界的声音效果。PVI可以为不同的虚拟形象、泡沫和社会背景选择和组合他们喜欢的反馈方案。我们在导航和对话环境中评估了VRBubble和音频信标基线,其中有12个PVI。我们发现VRBubble在导航过程中显著增强了参与者的虚拟形象意识,并在两种情况下实现了虚拟形象识别。然而,VRBubble被证明在拥挤的环境中更容易分散注意力。
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VRBubble: Enhancing Peripheral Awareness of Avatars for People with Visual Impairments in Social Virtual Reality
Social Virtual Reality (VR) is growing for remote socialization and collaboration. However, current social VR applications are not accessible to people with visual impairments (PVI) due to their focus on visual experiences. We aim to facilitate social VR accessibility by enhancing PVI’s peripheral awareness of surrounding avatar dynamics. We designed VRBubble, an audio-based VR technique that provides surrounding avatar information based on social distances. Based on Hall’s proxemic theory, VRBubble divides the social space with three Bubbles—Intimate, Conversation, and Social Bubble—generating spatial audio feedback to distinguish avatars in different bubbles and provide suitable avatar information. We provide three audio alternatives: earcons, verbal notifications, and real-world sound effects. PVI can select and combine their preferred feedback alternatives for different avatars, bubbles, and social contexts. We evaluated VRBubble and an audio beacon baseline with 12 PVI in a navigation and a conversation context. We found that VRBubble significantly enhanced participants’ avatar awareness during navigation and enabled avatar identification in both contexts. However, VRBubble was shown to be more distracting in crowded environments.
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