你所雕刻的就是你所得到的:用粘土和3D打印部件建模物理交互设备

Michael D. Jones, Kevin Seppi, D. Olsen
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引用次数: 39

摘要

我们提出了一种从粘土雕塑制造交互式计算设备原型的方法,而不需要设计师熟练使用CAD软件。该方法创建了一个“你塑造的就是你得到的”过程,模仿了2D屏幕界面设计中使用的“你看到的就是你得到的”过程。我们的方法是使用粘土来模拟设备的基本形状,围绕3D打印表示,我们称之为“空白”,物理交互部件,如按钮,滑块,旋钮和其他电子设备。每个空白包括4个基准标记,唯一地排列在可见表面上。在扫描雕塑后,这些基准标记允许我们的软件识别扫描模型中的部件类型和位置。然后,该软件通过定位安装面、控制开口和用于组装的分割平面,将扫描结果转换为可打印的原型。因为空白符合雕刻的形状,它们将可靠地适合交互原型。创建一个交互式原型需要大约30分钟的人力雕刻,扫描后,涉及到一个按钮点击使用的过程。
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What you Sculpt is What you Get: Modeling Physical Interactive Devices with Clay and 3D Printed Widgets
We present a method for fabricating prototypes of interactive computing devices from clay sculptures without requiring the designer to be skilled in CAD software. The method creates a "what you sculpt is what you get" process that mimics the "what you see is what you get" processes used in interface design for 2D screens. Our approach uses clay for modeling the basic shape of the device around 3D printed representations, which we call "blanks", of physical interaction widgets such as buttons, sliders, knobs and other electronics. Each blank includes 4 fiducial markers uniquely arranged on a visible surface. After scanning the sculpture, these fiducial marks allow our software to identify widget types and locations in the scanned model. The software then converts the scan into a printable prototype by positioning mounting surfaces, openings for the controls and a splitting plane for assembly. Because the blanks fit in the sculpted shape, they will reliably fit in the interactive prototype. Creating an interactive prototype requires about 30 minutes of human effort for sculpting, and after scanning, involves a single button click to use the process.
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