向前移动窥视孔指向:建模对象选择与头戴式显示视野限制

Barrett Ens, David Ahlström, Pourang Irani
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引用次数: 15

摘要

头戴式显示器(hwd)现已广泛使用,这将使研究人员能够探索复杂的界面设计,以支持丰富的用户生产力功能。在大型虚拟工作空间中,有限的可用视场(FoV)可能会导致物体位于可用观看区域之外,要求用户在做出选择之前首先使用头部运动来定位物品。然而,FoV在不同设备上差异很大,这对界面可用性的影响是未知的。我们提出了一项用户研究,以测试之前提出的在移动设备上的大型虚拟工作空间中“窥视孔指向”的两步选择模型。使用CAVE环境来模拟立体hwd的视场限制,我们比较了两种不同的输入方法,直接指向和光线投射在不同视场宽度的选择任务中。我们发现在这种情况下有很强的拟合性,与原始研究的预测精度相当,比传统的菲茨定律模型准确得多。我们发现直接指向比光线投射更有优势,特别是对于小目标。此外,我们发现这种直接指向的优势随着视场的减小而减弱。
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Moving Ahead with Peephole Pointing: Modelling Object Selection with Head-Worn Display Field of View Limitations
Head-worn displays (HWDs) are now becoming widely available, which will allow researchers to explore sophisticated interface designs that support rich user productivity features. In a large virtual workspace, the limited available field of view (FoV) may cause objects to be located outside of the available viewing area, requiring users to first locate an item using head motion before making a selection. However, FoV varies widely across different devices, with an unknown impact on interface usability. We present a user study to test two-step selection models previously proposed for "peephole pointing" in large virtual workspaces on mobile devices. Using a CAVE environment to simulate the FoV restriction of stereoscopic HWDs, we compare two different input methods, direct pointing, and raycasting in a selection task with varying FoV width. We find a very strong fit in this context, comparable to the prediction accuracy in the original studies, and much more accurate than the traditional Fitts' law model. We detect an advantage of direct pointing over raycasting, particularly with small targets. Moreover, we find that this advantage of direct pointing diminishes with decreasing FoV.
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