使用飞溅的体绘制中的边缘保存

Jian Huang, R. Crawfis, D. Stredney
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引用次数: 12

摘要

提出了一种在体绘制中保持飞溅边缘细节的方法。传统的飞溅算法对接近体模型的视图产生模糊图像。这种视图缺乏细节,极大地阻碍了使用虚拟导航研究和操作数据集。我们的方法对传统板片的足迹进行非线性翘曲,并为不同可能的边缘位置和边缘强度建立足迹表。渲染时,我们根据体素与最近边缘的相对位置,从表中为每个splat选择一个足迹。在综合数据和医疗数据方面都取得了令人鼓舞的成果。
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Edge preservation in volume rendering using splatting
The paper presents a method to preserve sharp edge details in splatting for volume rendering. Conventional splatting algorithms produce fuzzy images for views close to the volume model. The lack of details in such views greatly hinders study and manipulation of data sets using virtual navigation. Our method applies a nonlinear warping to the footprints of conventional splat and builds a table of footprints for different possible edge positions and edge strengths. When rendering, we pick a footprint from the table for each splat, based on the relative position of the voxel to the closest edge. Encouraging results have been achieved both for synthetic data and medical data.
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Semi-automatic generation of transfer functions for direct volume rendering Coloring voxel-based objects for virtual endoscopy An accurate method for voxelizing polygon meshes Adaptive perspective ray casting A real-time volume rendering architecture using an adaptive resampling scheme for parallel and perspective projections
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