R. Pausch, W. Aviles, N. Durlach, W. Robinett, M. Zyda
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The committee's report tries to \"describe the current state of research and technology that is relevant to the development of synthetic environment systems, provide a summary of the application domains in which such systems are likely to make major contributions, and outline a series of recommendations that we believe are crucial to rational and systematic development of the synthetic environment field.\" The purpose of this panel is to report the (often surprising) recommendations in the committee's report. Few researchers will have time to read this very influential document, but this forum will disseminate the basic highlights, and attempt to explain some of the more fractious points that the committee dealt with. For example, the report recommends \"no aggressive federal involvement in computer hardware development in the [virtual reality] area at this time.\" Based on last year's SIGGRAPH, Virtual Reality is one of the hottest areas for the computer graphics community, and funding is clearly needed from the federal government. Industrial sources are not viewed as having sufficiently long-term strategies to advance the field in many necessary areas. Therefore, the funding priorities and strategies discussed in this report may have a direct impact on the future directions of the SIGGRAPH community. The report itself is Virtual Reality, Scientific and Technological Challenges, copyright 1995 National Academy of Sciences; ISBN 0-309-05135-5, Nathaniel I. Durlach and Anne S. Mavor, editors. 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引用次数: 1
摘要
1992年,应联邦机构联盟的要求,国家研究委员会成立了一个委员会,“建议虚拟现实领域的国家研究和发展议程”,以确定美国政府未来十年对虚拟现实(VR)的研发资金优先次序。该委员会花了两年时间研究虚拟现实的现状,推测可能出现突破的领域,并决定哪些领域的资金可以产生最大的影响。结果是一份长达500页的报告,将对ARPA、空军科学研究办公室、陆军研究实验室、阿姆斯特朗实验室、陆军纳特里克研发与电子中心、NASA、NSF、NSA和桑迪亚国家实验室等机构的虚拟现实研究是否得到资助产生巨大影响。该委员会的报告试图“描述与合成环境系统发展相关的研究和技术的现状,总结这些系统可能做出重大贡献的应用领域,并概述我们认为对合成环境领域的合理和系统发展至关重要的一系列建议。”该小组的目的是报告委员会报告中的(通常令人惊讶的)建议。很少有研究人员有时间阅读这份非常有影响力的文件,但本论坛将传播其基本亮点,并试图解释委员会处理的一些更棘手的问题。例如,该报告建议“目前联邦政府不要积极参与[虚拟现实]领域的计算机硬件开发。”根据去年的SIGGRAPH,虚拟现实是计算机图形界最热门的领域之一,显然需要联邦政府的资金支持。工业来源被认为没有足够的长期战略来推动该领域在许多必要领域的发展。因此,本报告中讨论的资助重点和策略可能对SIGGRAPH社区的未来方向产生直接影响。报告本身是虚拟现实,科技挑战,版权1995年国家科学院;ISBN 0-309-05135-5,编辑:Nathaniel I. Durlach和Anne S. Mavor。小组的目的是传播报告,各小组成员将讨论报告的以下领域及其建议:
A national research agenda for virtual reality (panel): report by the National Research Council Committee on VR R&D
In 1992, at the request of a consortium of federal agencies, the National Research Council established a committee to "recommend a national research and development agenda in the area of virtual reality" to set U.S. government R&D funding priorities for virtual reality (VR) for the next decade. The committee spent two years studying the current state of VR, speculating on where likely breakthroughs might happen, and deciding where funding could have the greatest impact. The result is a 500-page report that will have tremendous effect on what does and does not get funded in Virtual Reality research by agencies such as ARPA, the Air Force Office of Scientific Research, the Army Research Laboratory, Armstrong Laboratory, the Army Natrick RD&E Center, NASA, NSF, NSA, and Sandia National Lab. The committee's report tries to "describe the current state of research and technology that is relevant to the development of synthetic environment systems, provide a summary of the application domains in which such systems are likely to make major contributions, and outline a series of recommendations that we believe are crucial to rational and systematic development of the synthetic environment field." The purpose of this panel is to report the (often surprising) recommendations in the committee's report. Few researchers will have time to read this very influential document, but this forum will disseminate the basic highlights, and attempt to explain some of the more fractious points that the committee dealt with. For example, the report recommends "no aggressive federal involvement in computer hardware development in the [virtual reality] area at this time." Based on last year's SIGGRAPH, Virtual Reality is one of the hottest areas for the computer graphics community, and funding is clearly needed from the federal government. Industrial sources are not viewed as having sufficiently long-term strategies to advance the field in many necessary areas. Therefore, the funding priorities and strategies discussed in this report may have a direct impact on the future directions of the SIGGRAPH community. The report itself is Virtual Reality, Scientific and Technological Challenges, copyright 1995 National Academy of Sciences; ISBN 0-309-05135-5, Nathaniel I. Durlach and Anne S. Mavor, editors. The purpose of the panel is to disseminate the report, the various panelists will be covering the following areas of the report and its recommendations: