行程:共同设计一个有形的历史之旅

P. Marti, Michele Tittarelli, I. Iacono
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引用次数: 2

摘要

本文介绍了《旅行记》的共同设计过程,这是一款旨在通过互动游戏让小学生学习历史的教育游戏。该研究推动了在不同环境(考古实验室、Fab实验室和小学)中阐述的协同设计方法,旨在将当地的实践和知识融入创造性产出中。设计案例表明,跨能力、协作团队、鼓舞人心的设计环境和协作制作是支撑参与者知识和技能的精髓。然而,为了充分参与设计过程,参与者必须参与设计的特定阶段:领域专家在早期设计阶段和测试阶段是基础,而孩子在中间阶段(当原型可用时)是有效的合作设计师。设计师的基本角色是将具有美学品质的想法具体化,并推动共同创造的过程。
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Itinerarium: Co-designing A Tangible Journey Through History
This paper presents the co-design process of Itinerarium, an educational game designed to engage children of primary school in learning history through interactive play. The research drives forward a co-design methodology articulated in different settings (an archaeology lab, a Fab Lab and a primary school), with the aim to embed the local practices and knowledge into creative outputs. The design case shows that cross-competence, collaborative teamwork, inspiring design contexts and collaborative making are quintessential to scaffold participants' knowledge and skills. However, in order to fully contribute to the design process, participants have to be involved at specific stages of design: domain experts are fundamental in an early design stage and during testing, whilst children are effective co-designers during middle stages when prototypes are available. Designers have the fundamental role of materialising ideas with aesthetic qualities and drive the co-creation process.
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