{"title":"[海报]使用平面分割与漫射照明增强与镜面组件检索光源位置","authors":"Paul-Emile Buteau, H. Saito","doi":"10.1109/ISMAR.2015.65","DOIUrl":null,"url":null,"abstract":"We present a novel method to retrieve multiple positions of point lights in real indoor scenes based on a 3D reconstruction. This method takes advantage of illumination over planes detected using a segmentation of the reconstructed mesh of the scene. We can also provide an estimation without suffering from the presence of specular highlights but rather use this component to refine the final estimation. This allows consistent relighting throughout the entire scene for aumented reality purposes.","PeriodicalId":240196,"journal":{"name":"2015 IEEE International Symposium on Mixed and Augmented Reality","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"[POSTER] Retrieving Lights Positions Using Plane Segmentation with Diffuse Illumination Reinforced with Specular Component\",\"authors\":\"Paul-Emile Buteau, H. Saito\",\"doi\":\"10.1109/ISMAR.2015.65\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a novel method to retrieve multiple positions of point lights in real indoor scenes based on a 3D reconstruction. This method takes advantage of illumination over planes detected using a segmentation of the reconstructed mesh of the scene. We can also provide an estimation without suffering from the presence of specular highlights but rather use this component to refine the final estimation. This allows consistent relighting throughout the entire scene for aumented reality purposes.\",\"PeriodicalId\":240196,\"journal\":{\"name\":\"2015 IEEE International Symposium on Mixed and Augmented Reality\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-09-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 IEEE International Symposium on Mixed and Augmented Reality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISMAR.2015.65\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE International Symposium on Mixed and Augmented Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMAR.2015.65","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
[POSTER] Retrieving Lights Positions Using Plane Segmentation with Diffuse Illumination Reinforced with Specular Component
We present a novel method to retrieve multiple positions of point lights in real indoor scenes based on a 3D reconstruction. This method takes advantage of illumination over planes detected using a segmentation of the reconstructed mesh of the scene. We can also provide an estimation without suffering from the presence of specular highlights but rather use this component to refine the final estimation. This allows consistent relighting throughout the entire scene for aumented reality purposes.