向前区域光地图投影

Elvis Ko-Yung Jeng, Zhigang Xiang
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引用次数: 1

摘要

提出了一种新的软阴影可视化方法。这种两阶段的方法通过将采样的表面点投影到屏幕上,生成高质量的软阴影图像,这些点保存在“分层区域光图”中。分层区域光图是在预处理阶段创建的,从每个地图单元保持区域光源相对于不同深度的多个表面点的可见性比率的意义上讲,分层区域光图是多层的。在前向投影阶段,我们将分层区域光图中的采样表面点投影到屏幕缓冲区上,以衰减无阴影参考图像,从而快速生成最终图像。动态喷溅和基于物体表面的卷积在这个过程中被用来填充“洞”,并平滑由于采样不足引起的小工件。当要生成给定场景的一系列图像时,这种正向投影渲染技术比光线追踪要快得多,并且仍然可以产生质量相当的柔和阴影。
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Forward area light map projection
We present a new method for soft shadow visualization. This two-stage approach generates high-quality soft shadow images by projecting sampled surface points, which are kept in a "layered area light map", onto the viewing screen. The layered area light map is created in the preprocessing stage, and is multi-layered in the sense that each map cell keeps the visibility ratio of the area light source with respect to multiple surface points at varying depth. In the forward projection stage, we project the sampled surface points in the layered area light map onto the screen buffer to attenuate a shadowless reference image in order to quickly generate the final image. Dynamic splatting and object surface-based convolution are used in the process to fill "holes" and to smooth out minor artifacts that are caused by insufficient sampling. When a series of images for a given scene are to be produced this forward projection rendering technique is much faster than ray tracing and still results in soft shadows with comparable quality.
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