一个教育系统服务的建议,以支持逻辑编程的教/学过程

E. Galvão, R. Azevedo, C. Rodrigues, Silas Cardoso de Almeida, F. Freitas, V. Garcia
{"title":"一个教育系统服务的建议,以支持逻辑编程的教/学过程","authors":"E. Galvão, R. Azevedo, C. Rodrigues, Silas Cardoso de Almeida, F. Freitas, V. Garcia","doi":"10.1109/CSEET.2011.5876152","DOIUrl":null,"url":null,"abstract":"Summary form only given. The interactive 3D technologies group at Microsoft Research Cambridge brings together research in vision, graphics, novel hardware and AR/VR. In this talk, Dr. Izadi will give a broad overview of his new group, highlighting a number of existing projects. The majority of the talk will focus on KinectFusion, a project that demonstrates the radically new user experiences that can be enabled when researching at the intersection of these different disciplines.","PeriodicalId":250569,"journal":{"name":"Conference on Software Engineering Education and Training","volume":"124 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-05-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A proposal for an educational system service to support teaching/learning process for logic programming\",\"authors\":\"E. Galvão, R. Azevedo, C. Rodrigues, Silas Cardoso de Almeida, F. Freitas, V. Garcia\",\"doi\":\"10.1109/CSEET.2011.5876152\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Summary form only given. The interactive 3D technologies group at Microsoft Research Cambridge brings together research in vision, graphics, novel hardware and AR/VR. In this talk, Dr. Izadi will give a broad overview of his new group, highlighting a number of existing projects. The majority of the talk will focus on KinectFusion, a project that demonstrates the radically new user experiences that can be enabled when researching at the intersection of these different disciplines.\",\"PeriodicalId\":250569,\"journal\":{\"name\":\"Conference on Software Engineering Education and Training\",\"volume\":\"124 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-05-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Conference on Software Engineering Education and Training\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CSEET.2011.5876152\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Conference on Software Engineering Education and Training","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CSEET.2011.5876152","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

只提供摘要形式。微软剑桥研究院的交互式3D技术小组汇集了视觉、图形、新型硬件和AR/VR方面的研究。在这次演讲中,伊扎迪博士将对他的新团队进行广泛的概述,重点介绍一些现有的项目。演讲的大部分内容将集中在KinectFusion上,该项目展示了在研究这些不同学科的交叉点时可以启用的全新用户体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
A proposal for an educational system service to support teaching/learning process for logic programming
Summary form only given. The interactive 3D technologies group at Microsoft Research Cambridge brings together research in vision, graphics, novel hardware and AR/VR. In this talk, Dr. Izadi will give a broad overview of his new group, highlighting a number of existing projects. The majority of the talk will focus on KinectFusion, a project that demonstrates the radically new user experiences that can be enabled when researching at the intersection of these different disciplines.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Grading code quality of programming assignments based on bad smells Panel on the role of graduate software and systems engineering bodies of knowledge in formulating graduate software engineering curricula Agile methods in Thai higher education and beyond Using games in software engineering education to increase student success and retention Can we make software engineering education better by applying learning theories?
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1