将现实世界与虚拟世界混搭是一个赚钱的机会

J. Reisinger, J. Kappel, J. Cresp
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引用次数: 4

摘要

总的来说,虚拟世界和社交网络是新兴的现象,它们可以从现实世界的信息中受益。例如,自2003年推出以来,“第二人生”迅速发展,今天有来自全球近1000万居民居住。相当多的居民通过在“第二人生”上经营业务来实现部分或整个现实世界的生活。在这个广阔的数字大陆上,交流发生在化身之间,并利用网络设施。利用上下文感知功能,如存在、位置、身份,锚定在现实世界中,为服务提供商打开了货币化的机会。现实世界中的服务与这里使用的“第二人生”(Second Life)混为一谈,作为3D虚拟世界的典型例子。作者在本文中介绍了这两个世界的整合是如何实现的。这种集成利用了快速的应用程序原型、开发和部署,并带来了显著降低服务生命周期成本的潜力。
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Mashing the real world with virtual worlds a monetizing opportunity
Virtual worlds and social networks in general are emerging phenomena which can benefit from information in the real world. For example, since its introduction in 2003, Second Life has grown explosively, and today is inhabited by nearly 10 million residents from around the globe. A fair number of the residents make part of or their entire real world living by running business on Second Life. Communications in this vast digital continent happen between avatars and make use of web facilities. Leveraging context aware capabilities such as presence, location, identity, anchored in the real world opens monetizing opportunities for the service providers. Services on the real word were mashed with Second Life used here as a typical example of a 3D virtual world. The authors present in this paper how the integration of these two worlds was achieved. This integration leveraged rapid application prototyping, development and deployment and brings the potential of a dramatic reduction in service lifecycle costs.
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