{"title":"高中学生使用Scratch和NanoBoardAG编程教育的实践","authors":"Kazuaki Yoshihara, Kenzi Watanabe","doi":"10.1109/CISIS.2016.118","DOIUrl":null,"url":null,"abstract":"We have had practice of programming education using Scratch, which is a visual programming environment, and NanoBoardAG, which is a microcomputer board with multiple sensors. After students learned the basics of programming and how to treat values that sensors measured, they produced original games while giving ideas each other. Finally, they published completed games.","PeriodicalId":249236,"journal":{"name":"2016 10th International Conference on Complex, Intelligent, and Software Intensive Systems (CISIS)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Practice of Programming Education Using Scratch and NanoBoardAG for High School Students\",\"authors\":\"Kazuaki Yoshihara, Kenzi Watanabe\",\"doi\":\"10.1109/CISIS.2016.118\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We have had practice of programming education using Scratch, which is a visual programming environment, and NanoBoardAG, which is a microcomputer board with multiple sensors. After students learned the basics of programming and how to treat values that sensors measured, they produced original games while giving ideas each other. Finally, they published completed games.\",\"PeriodicalId\":249236,\"journal\":{\"name\":\"2016 10th International Conference on Complex, Intelligent, and Software Intensive Systems (CISIS)\",\"volume\":\"24 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 10th International Conference on Complex, Intelligent, and Software Intensive Systems (CISIS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CISIS.2016.118\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 10th International Conference on Complex, Intelligent, and Software Intensive Systems (CISIS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CISIS.2016.118","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Practice of Programming Education Using Scratch and NanoBoardAG for High School Students
We have had practice of programming education using Scratch, which is a visual programming environment, and NanoBoardAG, which is a microcomputer board with multiple sensors. After students learned the basics of programming and how to treat values that sensors measured, they produced original games while giving ideas each other. Finally, they published completed games.