穆迪学习者-解释强化学习代理的竞争行为

Pablo V. A. Barros, Ana Tanevska, Francisco Cruz, A. Sciutti
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引用次数: 11

摘要

设计参与竞争互动的人工智能体的决策过程是一项具有挑战性的任务。在竞争情境中,agent不仅处于动态环境中,而且直接受到对手行为的影响。观察智能体的q值通常是解释其行为的一种方式,然而,它并不能显示所选动作之间的时间关系。我们通过提出Moody框架来解决这个问题,该框架基于愉悦/唤醒模型为每个主体创建了一个内在表征。我们通过使用竞争性多人游戏《Chef’s Hat》进行一系列实验来评估我们的模型,并讨论如何通过观察我们的模型生成的内在状态来获得游戏中竞争动态的整体表现。
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Moody Learners - Explaining Competitive Behaviour of Reinforcement Learning Agents
Designing the decision-making processes of artificial agents that are involved in competitive interactions is a challenging task. In a competitive scenario, the agent does not only have a dynamic environment but also is directly affected by the opponents' actions. Observing the Q-values of the agent is usually a way of explaining its behavior, however, it does not show the temporal-relation between the selected actions. We address this problem by proposing the Moody framework that creates an intrinsic representation for each agent based on the Pleasure/Arousal model. We evaluate our model by performing a series of experiments using the competitive multiplayer Chef's Hat card game and discuss how by observing the intrinsic state generated by our model allows us to obtain a holistic representation of the competitive dynamics within the game.
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