基于插值的灰度共生矩阵计算纹理方向性估计

Marcin Kociolek, P. Bajcsy, M. Brady, Antonio Cardone
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引用次数: 1

摘要

提出了一种新的基于插值的灰度共生矩阵(GLCM)计算模型。与传统的基于网格的模型相反,该模型可以对任何实值角度和偏移量进行GLCM计算。利用glcm衍生的相关特征,定义了纹理方向性估计算法。评价了该算法对图像模糊和加性高斯噪声的鲁棒性。结果表明,方向性估计对图像模糊和低噪声具有较好的鲁棒性。对于高噪声水平,平均误差增加,但保持有界。在成纤维细胞的荧光显微镜图像上说明了方向性估计算法的性能。该算法是用c++实现的,源代码可以在一个公开访问的存储库中获得。
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Interpolation-Based Gray-Level Co-Occurrence Matrix Computation for Texture Directionality Estimation
A novel interpolation-based model for the computation of the Gray Level Co-occurrence Matrix (GLCM) is presented. The model enables GLCM computation for any real-valued angles and offsets, as opposed to the traditional, lattice-based model. A texture directionality estimation algorithm is defined using the GLCM-derived correlation feature. The robustness of the algorithm with respect to image blur and additive Gaussian noise is evaluated. It is concluded that directionality estimation is robust to image blur and low noise levels. For high noise levels, the mean error increases but remains bounded. The performance of the directionality estimation algorithm is illustrated on fluorescence microscopy images of fibroblast cells. The algorithm was implemented in C++ and the source code is available in an openly accessible repository.
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