具有光滑表面的人体肺解剖结构的紧凑建模和合理变形

Yunku Kang, Jaesung Park, Jaewook Lee, Minsub Shim, Myung-Soo Kim
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引用次数: 2

摘要

我们提出了一个紧凑的人体肺解剖模型(肺叶、支气管树和肺血管),并展示了整个解剖结构的合理变形(具有碰撞检测和避免)。为此,我们采用了各种边界体(由移动球体生成)的混合层次结构。分离列表和并行处理也用于加速碰撞检测和避免,所有这些都只在cpu中实现。实验结果表明,我们的建模方案将传统的肺模型(通常以网格形式出售)压缩了约70倍,并且由此产生的人体肺变形支持交互速度性能,帧速率为10- 20 fps。
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Compact Modeling and Plausible Deformation of Human Lung Anatomy with Smooth Surfaces
We present a compact modeling of human lung anatomy (with lung lobes, bronchial trees, and pulmonary blood vessels), and demonstrate a plausible deformation (with collision detection and avoidance) for the whole anatomical structure. For this purpose, we employ a hybrid hierarchy of various bounding volumes (generated by moving spheres). Separation lists and parallel processing are also used for the acceleration of collision detection and avoidance, all implemented in CPUs only. Experimental results show that our modeling scheme compresses conventional lung models (often commercially available as meshes) by around 70 times lighter, and the resulting human lung deformation supports an interactive-speed performance, with frame rate of 10--20 fps.
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