{"title":"画廊中的恐慌:一款在线艺术史教育游戏:匹配游戏的设计和评估","authors":"Crysanthi Tseloudi, T. Tsiatsos","doi":"10.1109/IISA.2015.7388084","DOIUrl":null,"url":null,"abstract":"With the evolution of technology, social media and mobile devices, digital games have become a frequent form of entertainment for many people. As games can provide a fun environment, where students can actively learn content through actions and decisions, there are high hopes that game-based learning can be used both in and outside the classroom and yield positive learning outcomes. The aim of this study is to evaluate the effectiveness and enjoyment of a game created for art history learning, on adults of various ages, with a different art history background and game experience and to hopefully help educational game creators get closer to a balance between fun and learning.","PeriodicalId":433872,"journal":{"name":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Panic in the gallery: An online educational game for art history: Design and evaluation of a matching game\",\"authors\":\"Crysanthi Tseloudi, T. Tsiatsos\",\"doi\":\"10.1109/IISA.2015.7388084\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"With the evolution of technology, social media and mobile devices, digital games have become a frequent form of entertainment for many people. As games can provide a fun environment, where students can actively learn content through actions and decisions, there are high hopes that game-based learning can be used both in and outside the classroom and yield positive learning outcomes. The aim of this study is to evaluate the effectiveness and enjoyment of a game created for art history learning, on adults of various ages, with a different art history background and game experience and to hopefully help educational game creators get closer to a balance between fun and learning.\",\"PeriodicalId\":433872,\"journal\":{\"name\":\"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)\",\"volume\":\"26 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-07-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IISA.2015.7388084\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IISA.2015.7388084","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Panic in the gallery: An online educational game for art history: Design and evaluation of a matching game
With the evolution of technology, social media and mobile devices, digital games have become a frequent form of entertainment for many people. As games can provide a fun environment, where students can actively learn content through actions and decisions, there are high hopes that game-based learning can be used both in and outside the classroom and yield positive learning outcomes. The aim of this study is to evaluate the effectiveness and enjoyment of a game created for art history learning, on adults of various ages, with a different art history background and game experience and to hopefully help educational game creators get closer to a balance between fun and learning.