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2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)最新文献

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Diagnosis of Alzheimer's disease based on virtual environments 基于虚拟环境的阿尔茨海默病诊断
J. M. F. Montenegro, V. Argyriou
Alzheimer's screening tests are currently used by doctors as part of a thorough patient examination. These tests are performed periodically in specific time intervals trying to estimate the patient's condition and stage as early as possible. This work proposes a novel e-health Alzheimer's screening test based on virtual environments using new immersive technologies combined with advanced Human Computer Interaction (HCI) systems. These new tests are focused on the immersion of the patient in a virtual room, in order to mislead and deceive the patient's mind. As a result, two new tests are introduced demonstrating the wide range of screening mechanisms that could be designed using virtual environments. The proposed tests are focused on the evaluation of memory loss related to common objects, recent conversations and events, the diagnosis of problems in expressing and understanding language and the ability to differentiate between virtual worlds and reality. The proposed screening tests were evaluated and tested using both patients and healthy adults in a comparative study with state-of-the-art Alzheimer's screening tests.
阿尔茨海默氏症筛查测试目前被医生用作彻底检查患者的一部分。这些检查在特定的时间间隔内定期进行,试图尽早估计患者的病情和分期。这项工作提出了一种基于虚拟环境的新型电子健康阿尔茨海默氏症筛查测试,该测试使用了新的沉浸式技术与先进的人机交互(HCI)系统相结合。这些新测试的重点是让病人沉浸在一个虚拟的房间里,以误导和欺骗病人的思想。因此,引入了两个新的测试,展示了可以使用虚拟环境设计的广泛筛选机制。拟议的测试侧重于评估与常见物体、最近的对话和事件有关的记忆丧失,诊断表达和理解语言方面的问题,以及区分虚拟世界和现实的能力。在一项与最先进的阿尔茨海默病筛查试验比较研究中,对拟议的筛查试验进行了评估和测试,测试对象包括患者和健康成人。
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引用次数: 5
A survey on tools for end user authoring of mobile applications for cultural heritage 关于终端用户创作文化遗产移动应用程序的工具调查
C. Fidas, Christos Sintoris, N. Yiannoutsou, N. Avouris
Effective and efficient approaches are required in order to develop and maintain cultural heritage applications and services that meet user requirements and expectations. This is particularly relevant to cultural heritage mobile applications which support diverse usage scenarios among a variety of stakeholders and diverse contexts of use. In this context, a promising approach is to engage non-technical cultural heritage experts in using end user authoring tools for creating mobile applications for cultural heritage. To this end, a plethora of such end user authoring tools has been proposed. In this paper, we provide a survey of such tools by emphasizing on approaches which allow end users to assign geo-location tags to multimedia information of cultural heritage. The purpose of this review paper is to categorize some of these approaches and to conclude with promising directions for future research in this area.
为了开发和维护符合用户需求和期望的文化遗产应用和服务,需要有效和高效的方法。这与文化遗产移动应用程序尤其相关,因为这些应用程序支持不同利益相关者和不同使用背景的不同使用场景。在这种情况下,一个有希望的方法是让非技术文化遗产专家使用最终用户创作工具来创建文化遗产的移动应用程序。为此,已经提出了大量这样的终端用户创作工具。在本文中,我们通过强调允许最终用户为文化遗产的多媒体信息分配地理位置标签的方法,对这些工具进行了调查。本文的目的是对这些方法进行分类,并对该领域未来的研究方向进行总结。
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引用次数: 34
Adaptive business network systems: A service-oriented architectural approach 自适应业务网络系统:面向服务的体系结构方法
Jingdan He, Radhouane B. N. Jrad, D. Sundaram
Business environments have become increasingly complex and unpredictable. Business is facing turbulence in an environment that includes social, political, technical and economic challenges. IT is developing faster than can be predicted, along with customers' constant changes in demands and living patterns, and businesses must respond to this complex and dynamic environment in order to survive and be competitive. The traditional business network lacks the adaptability to rapidly reconfigure its strategy, structure, business process, and systems to respond to environmental and customer change. To meet these challenges, organizations need to form adaptive networks that provide businesses with the capability to collaborate across organizational boundaries and change their business strategies and processes to the needs of the environment. Over the years, researchers have proposed numerous adaptive and agile frameworks and systems to support Adaptive Business Networks (ABNs), but have not comprehensively integrated these diverse aspects in a holistic fashion to deliver a fully functional ABN system (ABNS). In this paper we propose an ABNS framework that attempts to fulfill such requirements.
商业环境变得越来越复杂和不可预测。商业正面临着社会、政治、技术和经济挑战的动荡环境。随着客户需求和生活模式的不断变化,IT的发展速度比预测的要快,企业必须对这种复杂而动态的环境做出反应,才能生存并具有竞争力。传统的业务网络缺乏快速重新配置其战略、结构、业务流程和系统以响应环境和客户变化的适应性。为了应对这些挑战,组织需要形成自适应网络,为企业提供跨组织边界协作的能力,并根据环境的需要更改其业务策略和流程。多年来,研究人员提出了许多自适应和敏捷的框架和系统来支持自适应业务网络(ABNs),但还没有全面地将这些不同的方面以一种整体的方式集成起来,以提供一个功能齐全的ABN系统(ABNs)。在本文中,我们提出了一个试图满足这些需求的ABNS框架。
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引用次数: 2
Why are these people there? An analysis based on Twitter 为什么这些人会在那里?基于Twitter的分析
Mohamed Ben Kalifa, R. Redondo, Ana Fernández Vilas
Social mining techniques enable gathering huge amount of data and allows inferring relevant information about Social Network Sites users such as social ties, interests, emotions, habits, etc. However, applying these techniques to tweets entail several difficulties consequence of their own characteristics: short messages written in informal language. In this paper we deal with this issues with the aim of finding out the reason why an unexpected group of people is in the same location at the same time. We show the results of applying our methodology in Madrid City during May Day.
社交挖掘技术可以收集大量的数据,并可以推断出社交网站用户的相关信息,如社交关系、兴趣、情感、习惯等。然而,将这些技术应用到tweet中会遇到一些困难,这是由于tweet本身的特点:以非正式语言编写的短消息。在本文中,我们处理这个问题的目的是找出一群意想不到的人在同一时间出现在同一地点的原因。我们展示了五一期间在马德里市应用我们的方法的结果。
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引用次数: 3
Exploring the use of a gamification platform to support students with dyslexia 探索使用游戏化平台来支持有阅读障碍的学生
D. Gooch, A. Vasalou, L. Benton
The concept of gamification is receiving increasing amounts of attention. However, to date there has been little reported work that has moved beyond anecdotal accounts of its use within educational situations and studies that have been undertaken in this area have predominantly focused on University students. This paper explores how gamification could potentially benefit a specific student population, children with dyslexia who are transitioning from primary to secondary school. Two teachers from specialist dyslexia teaching centres used classDojo, a gamification platform, during their teaching sessions for one term. We detail how the teachers appropriated the platform in different ways and how this impacted the resulting forms of motivation engendered within the students. These findings have subsequently informed a series of design recommendations presented within the paper regarding how gamification platforms can be optimised for students with dyslexia. We conclude by arguing that our work can serve as a springboard for discussing how gamification platforms could be of use for students with other special educational needs.
游戏化的概念正受到越来越多的关注。然而,迄今为止,除了在教育环境中使用它的轶事叙述之外,几乎没有报道的工作,并且在这一领域进行的研究主要集中在大学生身上。本文探讨了游戏化如何潜在地造福于特定的学生群体,即从小学过渡到中学的阅读障碍儿童。来自专业阅读障碍教学中心的两名教师在一个学期的教学中使用了classDojo这个游戏化平台。我们详细介绍了教师如何以不同的方式占用平台,以及这如何影响学生内部产生的最终动机形式。这些发现随后为论文中提出的一系列设计建议提供了信息,这些建议涉及如何为患有阅读障碍的学生优化游戏化平台。我们的结论是,我们的工作可以作为一个跳板,讨论如何将游戏化平台用于有其他特殊教育需求的学生。
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引用次数: 15
Crowdsourcing for healthcare resource allocation 医疗保健资源分配的众包
H. Go, Jaime D. L. Caro, Jessica Christie B. Pabico, M. Tee
Heart diseases, pneumonia, and tuberculosis remain among the leading causes of mortality in the Philippines, diseases that can be easily prevented through proper medical care [3]. However, in the Philippines, there is still inequity in the access to healthcare resources across socioeconomic groups [3], [8]. This paper discusses how crowdsourcing can be utilized in the resource allocation for healthcare support, creating a venue for potential donors to contribute. During platform design phase, certain issues are encountered during the study such as healthcare information security, patient privacy, donation management, crowd motivation, implementation of microdonation, and sustainability. In this study, we design a system, WeSave, taking into consideration each of these issues.
在菲律宾,心脏病、肺炎和结核病仍然是导致死亡的主要原因,这些疾病可以通过适当的医疗护理很容易预防[3]。然而,在菲律宾,不同社会经济群体在获得医疗资源方面仍然存在不平等[3],[8]。本文讨论了如何在医疗保健支持的资源分配中利用众包,为潜在捐助者提供捐助场所。在平台设计阶段,研究过程中遇到了医疗信息安全、患者隐私、捐赠管理、人群激励、微捐赠实施、可持续性等问题。在这项研究中,我们设计了一个系统,WeSave,考虑到这些问题。
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引用次数: 2
Walkthrough evaluation of a VR museum for the physical environment 虚拟现实博物馆物理环境的演练评估
K. Kabassi, E. Maravelakis
This paper focuses on the evaluation experiment of a Virtual Reality (VR) museum. The exhibits of the VR museum are tools that are related to olive trees and olive oil. For the implementation of the experiment, we have used cognitive walkthrough enhanced with an extra phase for testing the user-friendliness and naturalness of human-computer interaction. According to the method some scenarios are designed and run with the participation of real users. Users are being watched by a human expert while interacting with system and implement the scenarios. The method has a predefined list of questions that have to be answered after the user's interaction with the system has been complemented. The problems identified during this process were prioritized and discussed in the final phase of the evaluation.
本文主要对虚拟现实(VR)博物馆进行评估实验。VR博物馆的展品是与橄榄树和橄榄油有关的工具。为了实现实验,我们使用了增强的认知演练,并增加了一个额外的阶段来测试人机交互的用户友好性和自然性。根据该方法设计了一些场景,并在真实用户的参与下运行。用户在与系统交互和实现场景时由人类专家监视。该方法有一个预定义的问题列表,这些问题必须在用户与系统的交互得到补充后才能回答。在此过程中确定的问题被优先排序,并在评估的最后阶段进行讨论。
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引用次数: 6
Skyline queries: An introduction Skyline查询:介绍
Eleftherios Tiakas, A. Papadopoulos, Y. Manolopoulos
During the two past decades, skyline queries were used in several multi-criteria decision support applications. Given a dominance relationship in a dataset, a skyline query returns the objects that cannot be dominated by any other objects. Skyline queries were studied extensively in multidimensional spaces, in subspaces, in metric spaces, in dynamic spaces, in streaming environments, and in time-series data. Several algorithms were proposed for skyline query processing, such as window-based, progressive, distributed, geometric-based, index-based, divide- and-conquer, and dynamic programming algorithms. Moreover, several variations were proposed to solve application-specific problems like k-dominant skylines, top-k dominating queries, spatial skyline queries, and others. As the number of objects that are returned in a skyline query may become large, there is also an extensive study for the cardinality of skyline queries. This extensive research depicts the importance of skyline queries and their variations in modern applications.
在过去的二十年中,天际线查询被用于多个多标准决策支持应用程序中。给定数据集中的支配关系,skyline查询返回不能被任何其他对象支配的对象。Skyline查询在多维空间、子空间、度量空间、动态空间、流环境和时间序列数据中得到了广泛的研究。提出了几种天际线查询处理算法,如基于窗口的、渐进式的、分布式的、基于几何的、基于索引的、分而治之的和动态规划算法。此外,还提出了几种变体来解决特定于应用程序的问题,如k主导天际线、top-k主导查询、空间天际线查询等。由于在skyline查询中返回的对象数量可能会变得很大,因此对skyline查询的基数性也有广泛的研究。这项广泛的研究描述了天际线查询的重要性及其在现代应用中的变化。
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引用次数: 24
Predicting the integration of newcomers in OKBCs based on existing members' involvement 基于现有成员的参与预测okbc新成员的融入
L. L. Stavarache, M. Dascalu, Stefan Trausan-Matu, Nicolae Nistor
Profiling online knowledge communities and determining their corresponding degree of newcomer integration based on existing members' involvement, posts and comments helps us better understand what drives the social trend and how knowledge is built nowadays. In this study we differentiate participation from collaboration, thus showing how opinion leaders emerge in a community. Therefore, while analyzing 10 integrative and 10 non-integrative communities, we quantitatively measure member involvement in terms of previously validated automated indices that are used for assessing participation and collaboration. Afterwards, we build automated methods of classifying communities based on their members' online behavior, thus being able to predict how likely new members will be integrated in the online community.
分析在线知识社区,并根据现有成员的参与、帖子和评论来确定其相应的新成员融入程度,有助于我们更好地了解推动社会趋势的因素,以及当今知识是如何构建的。在这项研究中,我们区分了参与和合作,从而展示了意见领袖是如何在社区中出现的。因此,在分析10个整合和10个非整合社区的同时,我们根据先前验证的用于评估参与和协作的自动指标,定量地测量了成员参与。之后,我们根据社区成员的在线行为建立了自动分类社区的方法,从而能够预测新成员融入在线社区的可能性。
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引用次数: 1
Evaluating an operation principle practicability of new technical system 评价新技术系统的工作原理和实用性
D. Korobkin, S. Kolesnikov, S. Fomenkov, A. Golovanchikov
This study presents an approaches for evaluation of synthesized structures of the physical operation principle of designing technical systems on the basis of Graph theory and the mathematical tools of Petri nets and Bayesian networks. The developed synthesis methods show an increase of the performance and quality of computer-aided design of technical system as compared with the existing software systems of the physical operation principle synthesis as a result of ignoring the unrealizable structures.
本文以图论为基础,利用Petri网和贝叶斯网络的数学工具,提出了一种评价设计技术系统物理运行原理的综合结构的方法。与现有的物理工作原理综合软件系统相比,所开发的综合方法忽略了不可实现的结构,提高了技术系统计算机辅助设计的性能和质量。
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引用次数: 5
期刊
2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)
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