Pub Date : 2015-07-06DOI: 10.1109/IISA.2015.7388023
J. M. F. Montenegro, V. Argyriou
Alzheimer's screening tests are currently used by doctors as part of a thorough patient examination. These tests are performed periodically in specific time intervals trying to estimate the patient's condition and stage as early as possible. This work proposes a novel e-health Alzheimer's screening test based on virtual environments using new immersive technologies combined with advanced Human Computer Interaction (HCI) systems. These new tests are focused on the immersion of the patient in a virtual room, in order to mislead and deceive the patient's mind. As a result, two new tests are introduced demonstrating the wide range of screening mechanisms that could be designed using virtual environments. The proposed tests are focused on the evaluation of memory loss related to common objects, recent conversations and events, the diagnosis of problems in expressing and understanding language and the ability to differentiate between virtual worlds and reality. The proposed screening tests were evaluated and tested using both patients and healthy adults in a comparative study with state-of-the-art Alzheimer's screening tests.
{"title":"Diagnosis of Alzheimer's disease based on virtual environments","authors":"J. M. F. Montenegro, V. Argyriou","doi":"10.1109/IISA.2015.7388023","DOIUrl":"https://doi.org/10.1109/IISA.2015.7388023","url":null,"abstract":"Alzheimer's screening tests are currently used by doctors as part of a thorough patient examination. These tests are performed periodically in specific time intervals trying to estimate the patient's condition and stage as early as possible. This work proposes a novel e-health Alzheimer's screening test based on virtual environments using new immersive technologies combined with advanced Human Computer Interaction (HCI) systems. These new tests are focused on the immersion of the patient in a virtual room, in order to mislead and deceive the patient's mind. As a result, two new tests are introduced demonstrating the wide range of screening mechanisms that could be designed using virtual environments. The proposed tests are focused on the evaluation of memory loss related to common objects, recent conversations and events, the diagnosis of problems in expressing and understanding language and the ability to differentiate between virtual worlds and reality. The proposed screening tests were evaluated and tested using both patients and healthy adults in a comparative study with state-of-the-art Alzheimer's screening tests.","PeriodicalId":433872,"journal":{"name":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127507599","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-06DOI: 10.1109/IISA.2015.7388029
C. Fidas, Christos Sintoris, N. Yiannoutsou, N. Avouris
Effective and efficient approaches are required in order to develop and maintain cultural heritage applications and services that meet user requirements and expectations. This is particularly relevant to cultural heritage mobile applications which support diverse usage scenarios among a variety of stakeholders and diverse contexts of use. In this context, a promising approach is to engage non-technical cultural heritage experts in using end user authoring tools for creating mobile applications for cultural heritage. To this end, a plethora of such end user authoring tools has been proposed. In this paper, we provide a survey of such tools by emphasizing on approaches which allow end users to assign geo-location tags to multimedia information of cultural heritage. The purpose of this review paper is to categorize some of these approaches and to conclude with promising directions for future research in this area.
{"title":"A survey on tools for end user authoring of mobile applications for cultural heritage","authors":"C. Fidas, Christos Sintoris, N. Yiannoutsou, N. Avouris","doi":"10.1109/IISA.2015.7388029","DOIUrl":"https://doi.org/10.1109/IISA.2015.7388029","url":null,"abstract":"Effective and efficient approaches are required in order to develop and maintain cultural heritage applications and services that meet user requirements and expectations. This is particularly relevant to cultural heritage mobile applications which support diverse usage scenarios among a variety of stakeholders and diverse contexts of use. In this context, a promising approach is to engage non-technical cultural heritage experts in using end user authoring tools for creating mobile applications for cultural heritage. To this end, a plethora of such end user authoring tools has been proposed. In this paper, we provide a survey of such tools by emphasizing on approaches which allow end users to assign geo-location tags to multimedia information of cultural heritage. The purpose of this review paper is to categorize some of these approaches and to conclude with promising directions for future research in this area.","PeriodicalId":433872,"journal":{"name":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125093128","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-06DOI: 10.1109/IISA.2015.7388110
Jingdan He, Radhouane B. N. Jrad, D. Sundaram
Business environments have become increasingly complex and unpredictable. Business is facing turbulence in an environment that includes social, political, technical and economic challenges. IT is developing faster than can be predicted, along with customers' constant changes in demands and living patterns, and businesses must respond to this complex and dynamic environment in order to survive and be competitive. The traditional business network lacks the adaptability to rapidly reconfigure its strategy, structure, business process, and systems to respond to environmental and customer change. To meet these challenges, organizations need to form adaptive networks that provide businesses with the capability to collaborate across organizational boundaries and change their business strategies and processes to the needs of the environment. Over the years, researchers have proposed numerous adaptive and agile frameworks and systems to support Adaptive Business Networks (ABNs), but have not comprehensively integrated these diverse aspects in a holistic fashion to deliver a fully functional ABN system (ABNS). In this paper we propose an ABNS framework that attempts to fulfill such requirements.
{"title":"Adaptive business network systems: A service-oriented architectural approach","authors":"Jingdan He, Radhouane B. N. Jrad, D. Sundaram","doi":"10.1109/IISA.2015.7388110","DOIUrl":"https://doi.org/10.1109/IISA.2015.7388110","url":null,"abstract":"Business environments have become increasingly complex and unpredictable. Business is facing turbulence in an environment that includes social, political, technical and economic challenges. IT is developing faster than can be predicted, along with customers' constant changes in demands and living patterns, and businesses must respond to this complex and dynamic environment in order to survive and be competitive. The traditional business network lacks the adaptability to rapidly reconfigure its strategy, structure, business process, and systems to respond to environmental and customer change. To meet these challenges, organizations need to form adaptive networks that provide businesses with the capability to collaborate across organizational boundaries and change their business strategies and processes to the needs of the environment. Over the years, researchers have proposed numerous adaptive and agile frameworks and systems to support Adaptive Business Networks (ABNs), but have not comprehensively integrated these diverse aspects in a holistic fashion to deliver a fully functional ABN system (ABNS). In this paper we propose an ABNS framework that attempts to fulfill such requirements.","PeriodicalId":433872,"journal":{"name":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126003930","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-06DOI: 10.1109/IISA.2015.7388024
Mohamed Ben Kalifa, R. Redondo, Ana Fernández Vilas
Social mining techniques enable gathering huge amount of data and allows inferring relevant information about Social Network Sites users such as social ties, interests, emotions, habits, etc. However, applying these techniques to tweets entail several difficulties consequence of their own characteristics: short messages written in informal language. In this paper we deal with this issues with the aim of finding out the reason why an unexpected group of people is in the same location at the same time. We show the results of applying our methodology in Madrid City during May Day.
{"title":"Why are these people there? An analysis based on Twitter","authors":"Mohamed Ben Kalifa, R. Redondo, Ana Fernández Vilas","doi":"10.1109/IISA.2015.7388024","DOIUrl":"https://doi.org/10.1109/IISA.2015.7388024","url":null,"abstract":"Social mining techniques enable gathering huge amount of data and allows inferring relevant information about Social Network Sites users such as social ties, interests, emotions, habits, etc. However, applying these techniques to tweets entail several difficulties consequence of their own characteristics: short messages written in informal language. In this paper we deal with this issues with the aim of finding out the reason why an unexpected group of people is in the same location at the same time. We show the results of applying our methodology in Madrid City during May Day.","PeriodicalId":433872,"journal":{"name":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125400006","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-06DOI: 10.1109/IISA.2015.7388001
D. Gooch, A. Vasalou, L. Benton
The concept of gamification is receiving increasing amounts of attention. However, to date there has been little reported work that has moved beyond anecdotal accounts of its use within educational situations and studies that have been undertaken in this area have predominantly focused on University students. This paper explores how gamification could potentially benefit a specific student population, children with dyslexia who are transitioning from primary to secondary school. Two teachers from specialist dyslexia teaching centres used classDojo, a gamification platform, during their teaching sessions for one term. We detail how the teachers appropriated the platform in different ways and how this impacted the resulting forms of motivation engendered within the students. These findings have subsequently informed a series of design recommendations presented within the paper regarding how gamification platforms can be optimised for students with dyslexia. We conclude by arguing that our work can serve as a springboard for discussing how gamification platforms could be of use for students with other special educational needs.
{"title":"Exploring the use of a gamification platform to support students with dyslexia","authors":"D. Gooch, A. Vasalou, L. Benton","doi":"10.1109/IISA.2015.7388001","DOIUrl":"https://doi.org/10.1109/IISA.2015.7388001","url":null,"abstract":"The concept of gamification is receiving increasing amounts of attention. However, to date there has been little reported work that has moved beyond anecdotal accounts of its use within educational situations and studies that have been undertaken in this area have predominantly focused on University students. This paper explores how gamification could potentially benefit a specific student population, children with dyslexia who are transitioning from primary to secondary school. Two teachers from specialist dyslexia teaching centres used classDojo, a gamification platform, during their teaching sessions for one term. We detail how the teachers appropriated the platform in different ways and how this impacted the resulting forms of motivation engendered within the students. These findings have subsequently informed a series of design recommendations presented within the paper regarding how gamification platforms can be optimised for students with dyslexia. We conclude by arguing that our work can serve as a springboard for discussing how gamification platforms could be of use for students with other special educational needs.","PeriodicalId":433872,"journal":{"name":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"121 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116124838","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-06DOI: 10.1109/IISA.2015.7388091
H. Go, Jaime D. L. Caro, Jessica Christie B. Pabico, M. Tee
Heart diseases, pneumonia, and tuberculosis remain among the leading causes of mortality in the Philippines, diseases that can be easily prevented through proper medical care [3]. However, in the Philippines, there is still inequity in the access to healthcare resources across socioeconomic groups [3], [8]. This paper discusses how crowdsourcing can be utilized in the resource allocation for healthcare support, creating a venue for potential donors to contribute. During platform design phase, certain issues are encountered during the study such as healthcare information security, patient privacy, donation management, crowd motivation, implementation of microdonation, and sustainability. In this study, we design a system, WeSave, taking into consideration each of these issues.
{"title":"Crowdsourcing for healthcare resource allocation","authors":"H. Go, Jaime D. L. Caro, Jessica Christie B. Pabico, M. Tee","doi":"10.1109/IISA.2015.7388091","DOIUrl":"https://doi.org/10.1109/IISA.2015.7388091","url":null,"abstract":"Heart diseases, pneumonia, and tuberculosis remain among the leading causes of mortality in the Philippines, diseases that can be easily prevented through proper medical care [3]. However, in the Philippines, there is still inequity in the access to healthcare resources across socioeconomic groups [3], [8]. This paper discusses how crowdsourcing can be utilized in the resource allocation for healthcare support, creating a venue for potential donors to contribute. During platform design phase, certain issues are encountered during the study such as healthcare information security, patient privacy, donation management, crowd motivation, implementation of microdonation, and sustainability. In this study, we design a system, WeSave, taking into consideration each of these issues.","PeriodicalId":433872,"journal":{"name":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"105 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128990832","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-06DOI: 10.1109/IISA.2015.7388088
K. Kabassi, E. Maravelakis
This paper focuses on the evaluation experiment of a Virtual Reality (VR) museum. The exhibits of the VR museum are tools that are related to olive trees and olive oil. For the implementation of the experiment, we have used cognitive walkthrough enhanced with an extra phase for testing the user-friendliness and naturalness of human-computer interaction. According to the method some scenarios are designed and run with the participation of real users. Users are being watched by a human expert while interacting with system and implement the scenarios. The method has a predefined list of questions that have to be answered after the user's interaction with the system has been complemented. The problems identified during this process were prioritized and discussed in the final phase of the evaluation.
{"title":"Walkthrough evaluation of a VR museum for the physical environment","authors":"K. Kabassi, E. Maravelakis","doi":"10.1109/IISA.2015.7388088","DOIUrl":"https://doi.org/10.1109/IISA.2015.7388088","url":null,"abstract":"This paper focuses on the evaluation experiment of a Virtual Reality (VR) museum. The exhibits of the VR museum are tools that are related to olive trees and olive oil. For the implementation of the experiment, we have used cognitive walkthrough enhanced with an extra phase for testing the user-friendliness and naturalness of human-computer interaction. According to the method some scenarios are designed and run with the participation of real users. Users are being watched by a human expert while interacting with system and implement the scenarios. The method has a predefined list of questions that have to be answered after the user's interaction with the system has been complemented. The problems identified during this process were prioritized and discussed in the final phase of the evaluation.","PeriodicalId":433872,"journal":{"name":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123958739","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-06DOI: 10.1109/IISA.2015.7388053
Eleftherios Tiakas, A. Papadopoulos, Y. Manolopoulos
During the two past decades, skyline queries were used in several multi-criteria decision support applications. Given a dominance relationship in a dataset, a skyline query returns the objects that cannot be dominated by any other objects. Skyline queries were studied extensively in multidimensional spaces, in subspaces, in metric spaces, in dynamic spaces, in streaming environments, and in time-series data. Several algorithms were proposed for skyline query processing, such as window-based, progressive, distributed, geometric-based, index-based, divide- and-conquer, and dynamic programming algorithms. Moreover, several variations were proposed to solve application-specific problems like k-dominant skylines, top-k dominating queries, spatial skyline queries, and others. As the number of objects that are returned in a skyline query may become large, there is also an extensive study for the cardinality of skyline queries. This extensive research depicts the importance of skyline queries and their variations in modern applications.
{"title":"Skyline queries: An introduction","authors":"Eleftherios Tiakas, A. Papadopoulos, Y. Manolopoulos","doi":"10.1109/IISA.2015.7388053","DOIUrl":"https://doi.org/10.1109/IISA.2015.7388053","url":null,"abstract":"During the two past decades, skyline queries were used in several multi-criteria decision support applications. Given a dominance relationship in a dataset, a skyline query returns the objects that cannot be dominated by any other objects. Skyline queries were studied extensively in multidimensional spaces, in subspaces, in metric spaces, in dynamic spaces, in streaming environments, and in time-series data. Several algorithms were proposed for skyline query processing, such as window-based, progressive, distributed, geometric-based, index-based, divide- and-conquer, and dynamic programming algorithms. Moreover, several variations were proposed to solve application-specific problems like k-dominant skylines, top-k dominating queries, spatial skyline queries, and others. As the number of objects that are returned in a skyline query may become large, there is also an extensive study for the cardinality of skyline queries. This extensive research depicts the importance of skyline queries and their variations in modern applications.","PeriodicalId":433872,"journal":{"name":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125758153","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-06DOI: 10.1109/IISA.2015.7388054
L. L. Stavarache, M. Dascalu, Stefan Trausan-Matu, Nicolae Nistor
Profiling online knowledge communities and determining their corresponding degree of newcomer integration based on existing members' involvement, posts and comments helps us better understand what drives the social trend and how knowledge is built nowadays. In this study we differentiate participation from collaboration, thus showing how opinion leaders emerge in a community. Therefore, while analyzing 10 integrative and 10 non-integrative communities, we quantitatively measure member involvement in terms of previously validated automated indices that are used for assessing participation and collaboration. Afterwards, we build automated methods of classifying communities based on their members' online behavior, thus being able to predict how likely new members will be integrated in the online community.
{"title":"Predicting the integration of newcomers in OKBCs based on existing members' involvement","authors":"L. L. Stavarache, M. Dascalu, Stefan Trausan-Matu, Nicolae Nistor","doi":"10.1109/IISA.2015.7388054","DOIUrl":"https://doi.org/10.1109/IISA.2015.7388054","url":null,"abstract":"Profiling online knowledge communities and determining their corresponding degree of newcomer integration based on existing members' involvement, posts and comments helps us better understand what drives the social trend and how knowledge is built nowadays. In this study we differentiate participation from collaboration, thus showing how opinion leaders emerge in a community. Therefore, while analyzing 10 integrative and 10 non-integrative communities, we quantitatively measure member involvement in terms of previously validated automated indices that are used for assessing participation and collaboration. Afterwards, we build automated methods of classifying communities based on their members' online behavior, thus being able to predict how likely new members will be integrated in the online community.","PeriodicalId":433872,"journal":{"name":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127925074","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2015-07-06DOI: 10.1109/IISA.2015.7388068
D. Korobkin, S. Kolesnikov, S. Fomenkov, A. Golovanchikov
This study presents an approaches for evaluation of synthesized structures of the physical operation principle of designing technical systems on the basis of Graph theory and the mathematical tools of Petri nets and Bayesian networks. The developed synthesis methods show an increase of the performance and quality of computer-aided design of technical system as compared with the existing software systems of the physical operation principle synthesis as a result of ignoring the unrealizable structures.
{"title":"Evaluating an operation principle practicability of new technical system","authors":"D. Korobkin, S. Kolesnikov, S. Fomenkov, A. Golovanchikov","doi":"10.1109/IISA.2015.7388068","DOIUrl":"https://doi.org/10.1109/IISA.2015.7388068","url":null,"abstract":"This study presents an approaches for evaluation of synthesized structures of the physical operation principle of designing technical systems on the basis of Graph theory and the mathematical tools of Petri nets and Bayesian networks. The developed synthesis methods show an increase of the performance and quality of computer-aided design of technical system as compared with the existing software systems of the physical operation principle synthesis as a result of ignoring the unrealizable structures.","PeriodicalId":433872,"journal":{"name":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"115 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127945824","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}