基于图形切割的三维模型分割用于铰接对象重建

Inkyu Han, Hyoungnyoun Kim, Ji-Hyung Park
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引用次数: 0

摘要

增强现实(AR)的文献已经对物体的三维(3D)重建进行了很好的研究[1,2]。现有的大多数研究都假设要构建的目标物体是刚性的,而现实世界中的物体可以是动态的或可变形的。因此,AR系统需要处理非刚性物体以适应环境变化。在本文中,我们解决了重建铰接对象的问题,作为建模可变形对象的起点。铰接物体是由部分刚性部件与关节连接而成的。在建立对象的网格模型之后,通过我们提出的基于图形切割的方法将模型沿其边界分割成组件。
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Graph-cut-based 3D model segmentation for articulated object reconstruction
The three-dimensional (3D) reconstruction of objects has been well studied in the literature of augmented reality (AR) [1, 2]. Most existing studies have assumed that the to-be-constructed target object is rigid, whereas objects in the real world can be dynamic or deformable. Therefore, AR systems are required to deal with non-rigid objects to be adaptive to environmental changes. In this paper, we address the problem of reconstructing articulated objects as a starting point for modeling deformable objects. An articulated object is composed of partially rigid components linked with joints. After building a mesh model of the object, the model is segmented into the components along their boundaries by a graph-cut-based approach that we propose.
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