字母排列骰子:学生词汇掌握的探索与评价工具

Arif Wiyat Purnanto, Irham Nugroho, N. D. Shalikhah, Aditya Wardana, Mona Ristiyani, Hapsari Nur Muttaqiin, L. Rahmawati
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引用次数: 0

摘要

. 由于现代游戏和非教育性游戏的大量存在,教育游戏的开发对教育工作者来说是一个挑战。本研究旨在评价“字母骰子排”作为学生词汇掌握探索工具的价值,对学生进行游戏实施试验,评价学生在游戏中的表现。本研究采用研发设计进行。通过专家对游戏原型进行了评价,并对小学生进行了游戏试验。专家对游戏的评价表明,“字母骰子排”是一款优秀的游戏,但在材质、外观和吸引力方面还存在不足。另一边的游戏试玩结果显示了学生在玩游戏时的几个难点。提出了该游戏应用中存在的主要问题,如骰子设计和字母限制等。因此,为了保持游戏的“乐趣”和“吸引力”,还需要进一步改进。然而,目前该游戏作为学生词汇掌握的评价工具是有效适用的。
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Alphabetical Dice Row: Exploration and Evaluation Tool of Student’s Vocabulary Mastery
. Nowadays, developing educational games is a challenge to the educators due to the massive modern and non-educational games. This research was aimed to evaluate the value of “Alphabetical Dice Row” as an exploration tool of students’ vocabulary mastery, to carry out a trial of the game implementation to the students and to evaluate the performance of students on the gameplay. The research was carried out with research and development design. The prototype of the game was valuated by expert and game trial was carried out to the elementary school’s students. Expert valuation of the game showed that the “Alphabetical Dice Row” is an excelent game, but still lack in materials, looks and attractiveness aspects. The result of the game trial in the other side showed several difficulties of the students in playing the game. Some limitations such as dice design and limitation of letter were suggested as the major problem in the game application. Therefore, further improvements are required in order to maintain the “fun” and “attractive” aspect of the game. However, the game is currently applicable effectively as the evaluating tool of students’ vocabulary mastery.
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