VoxBox:收集公众意见的有形机器

Connie Golsteijn, Sarah Gallacher, Lisa Koeman, Lorna Wall, Sami Andberg, Y. Rogers, L. Capra
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引用次数: 68

摘要

在活动中收集公众意见,如调查,通常需要接近现场的人,但这可能会破坏他们正在拥有的积极体验,并可能导致非常低的回答率。作为一种替代方法,我们展示了VoxBox的设计和实现,这是一个有形的系统,通过有趣和引人入胜的互动,在活动现场收集关于一系列主题的意见。我们讨论了我们在创建VoxBox时采用的设计原则,并展示了它们如何鼓励更广泛的参与,通过分组类似的问题,鼓励完成,收集开放式和封闭式问题的答案,以及将答案和结果联系起来。我们通过对初始部署的观察来评估这些原则,并讨论如何成功地在VoxBox的设计中实现这些原则。
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VoxBox: A Tangible Machine that Gathers Opinions from the Public at Events
Gathering public opinions, such as surveys, at events typically requires approaching people in situ, but this can disrupt the positive experience they are having and can result in very low response rates. As an alternative approach, we present the design and implementation of VoxBox, a tangible system for gathering opinions on a range of topics in situ at an event through playful and engaging interaction. We discuss the design principles we employed in the creation of VoxBox and show how they encouraged wider participation, by grouping similar questions, encouraging completion, gathering answers to open and closed questions, and connecting answers and results. We evaluate these principles through observations from an initial deployment and discuss how successfully these were implemented in the design of VoxBox.
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