用户体验感知:文凭级会计入门课程中的现金和银行学习视频

Tri Septianto, Koerniawan Dwi Wibawa, A. Lisdiyanto
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引用次数: 0

摘要

由于印度尼西亚今天的教育数字化,特别是在教学和学习方面发生了许多变化。许多学院和大学已经将数字技术纳入教育过程,其中之一就是学习视频。学习视频可以是上传到互联网上的课堂录音,也可以是专门为某些科目制作的教程视频。学习视频可以帮助学生更容易地理解材料,并且学生可以随时随地访问,从而方便了教学过程。用户体验(UX)处理用户在使用产品或服务时所经历的情感、感觉和想法。用户体验可以通过关注几个因素来应用于学习视频,比如提供清晰易懂的材料。因此在本研究中,我们对学习视频进行了用户体验评估。在文凭级别的会计入门课程中使用现金和银行材料的学习视频与动态图形的概念选择动态图形是因为它们在传达信息和吸引学生兴趣方面具有灵活性。本研究包括七个过程,包括:1)确定目标和目的;2)制作场景和剧本;3)设备准备;4)记录;5)编辑;6)出版;7)评估。在评估过程中,被调查者填写一份问卷。问卷由10个问题组成,包括使用方面(有用性、满意度和易用性)。问卷中每个问题的取值范围为1 - 4,有以下情况:1)差;2)足够;3)良好的;而且非常好。七天的每一天,都有十个不同的人回应。通过问卷的填写,得到了一条波动曲线。
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PERCEPTION OF USER EXPERIENCE: CASH AND BANK LEARNING VIDEO IN INTRODUCTORY ACCOUNTING COURSE AT DIPLOMA4 LEVEL
Many changes have occurred due to the digitalization of education in Indonesia today, especially in terms of teaching and learning. Many colleges and universities have incorporated digital technology into the educational process, one of which is learning videos. Learning videos can be in the form of class recordings that are uploaded to the internet or tutorial videos made specifically for certain subjects. Learning videos can help students understand material more easily and can be accessed by students anytime and anywhere, thus facilitating the teaching and learning process. User Experience (UX) deals with the emotions, feelings, and thoughts that users experience when using a product or service. UX can be applied to learning videos by focusing on several factors, such as delivering material that is clear and easy to understand. So in this study, a UX assessment was carried out on learning videos. Learning videos using cash and bank material in introductory accounting courses at the diploma level with the concept of motion graphics Motion graphics were chosen because of their flexibility in conveying this information and attracting students' interest. This study consisted of seven processes, including: 1) determining goals and objectives; 2) making scenarios and scripts; 3) equipment preparation; 4) recording; 5) editing; 6) publication; and 7) assessment. In the assessment process, the respondent fills out a questionnaire. The questionnaire consists of 10 questions with aspects of use (usefulness, satisfaction, and ease of use). The value of each question in the questionnaire ranges from 1 to 4, with the following conditions: 1) bad; 2) enough; 3) good; and 4) very good. Every day for seven days, ten different people responded. As a result of filling out the questionnaire, a fluctuating curve was obtained.
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