竞争行为的社会预测因素及文化的调节作用研究

Kiemute Oyibo, Rita Orji, Julita Vassileva
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引用次数: 22

摘要

研究表明,竞争是行为改变的强大内在动力。然而,人们对其说服力的预测因素和文化的调节作用知之甚少。本文采用奖励、社会比较和社会学习三个社会影响构念来研究“竞争的说服力”(即竞争)的预测因子。我们以287名参与者为样本,其中包括213名个人主义者和74名集体主义者,探讨了四种社会影响结构之间的相互关系,以及两种文化的差异和/或相似之处。我们的全球模型(占竞争变化的46%)显示,奖励对竞争的影响最大,其次是社会比较。然而,该模型显示,社会学习对竞争没有显著影响。最后,我们的多组分析显示,对于我们的人口样本,文化并没有调节四个构式之间的相互关系。我们的研究结果表明,游戏化应用的设计师可以使用奖励、社会比较和竞争作为共同说服策略来激励两种文化的行为改变,因为用户对奖励和社会比较的敏感性是他们对竞争敏感性的预测因素。
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Investigation of the Social Predictors of Competitive Behavior and the Moderating Effect of Culture
Research has shown that Competition is a powerful intrinsic motivator of behavior change. However, little is known about the predictors of its persuasiveness and the moderating effect of culture. In this paper, we investigate the predictors of "the persuasiveness of Competition" (i.e. Competition) using three social influence con-structs: Reward, Social Comparison and Social Learning. Using a sample of 287 participants, comprising 213 individualists and 74 collectivists, we explored the interrelationships among the four social influence constructs and how the two cultures differ and/or are similar. Our global model, which accounts for 46% of the variation in Competition, reveals that Reward has the strongest influence on Competition, followed by Social Comparison. However, the model shows that Social Learning has no significant influence on Competition. Finally, our multigroup analysis reveals that, for our population sample, culture does not moderate the interrelationships among the four constructs. Our findings suggest that designers of gamified applications can employ Reward, Social Comparison and Competition as co-persuasive strategies to motivate behavior change for both cultures, as the susceptibilities of users to Reward and Social Comparison are predictors of their susceptibility to Competition.
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