intselect:使用动态对象评级来辅助3D对象选择

G. D. Haan, M. Koutek, F. Post
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引用次数: 112

摘要

我们提出了intselect,一种新的选择技术,动态地帮助用户在虚拟环境中选择3D对象。光线投射选择是常用的,尽管它具有有限的准确性,并且在预期选择对象被遮挡或移动的更困难的情况下可能会出现问题。按体积选择技术扩展了常规光线投射,提供了误差容忍度,以应对有限的精度。然而,这些扩展通常不能用于更复杂的选择情况。我们设计了一种新的按体积选择技术,以创建一种更灵活的选择技术,可以在这些情况下使用。为了实现这一点,我们使用一个新的评分函数来计算对象的分数,这些对象属于用户控制的圆锥选择量。通过累积这些对象的分数,我们获得一个动态的、与时间相关的对象排名。最高级别的对象,或活动对象,是通过弯曲原本笔直的选择射线来表示的。由于选择光线被有效地捕捉到对象上,用户现在可以更容易地选择对象。我们的用户测试表明,intselect可以提高光线投射的选择性能,特别是在小物体的更困难的情况下。此外,引入的时间依赖对象排序被证明在对象移动、遮挡和/或混乱时特别有用。我们简单的计分方案可以很容易地扩展为特殊目的的交互,例如小部件或特定于应用程序的交互功能,这为复杂的交互行为创造了新的可能性。
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IntenSelect: using dynamic object rating for assisting 3D object selection
We present IntenSelect, a novel selection technique that dynamically assists the user in the selection of 3D objects in Virtual Environments. Ray-casting selection is commonly used, although it has limited accuracy and can be problematic in more difficult situations where the intended selection object is occluded or moving. Selection-byvolume techniques, which extend normal ray-casting, provide error tolerance to cope with the limited accuracy. However, these extensions generally are not usable in the more complex selection situations.We have devised a new selection-by-volume technique to create a more flexible selection technique which can be used in these situations. To achieve this, we use a new scoring function to calculate the score of objects, which fall within a user controlled, conic selection volume. By accumulating these scores for the objects, we obtain a dynamic, time-dependent, object ranking. The highest ranking object, or active object, is indicated by bending the otherwise straight selection ray towards it. As the selection ray is effectively snapped to the object, the user can now select the object more easily. Our user tests indicate that IntenSelect can improve the selection performance over ray-casting, especially in the more difficult cases of small objects. Furthermore, the introduced time-dependent object ranking proves especially useful when objects are moving, occluded and/or cluttered. Our simple scoring scheme can be easily extended for special purpose interaction such as widget or application specific interaction functionality, which creates new possibilities for complex interaction behavior.
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