火炬之歌:超现实和洛杉矶黑色音乐

Andra Ivnescu
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引用次数: 3

摘要

黑色电影本质上是一种矛盾的类型:它不仅本质上有爱和死亡,而且它也是一个关于即将到来的失败的故事,笼罩在时尚、美丽和烟雾之中。这种矛盾的核心也反映在近年来最著名的黑色游戏之一《黑色洛杉矶》(游戏邦迪团队和Rockstar games, 2011年)的悖论中:看似开放的世界与线性叙事相矛盾,虽然游戏世界根植于精心研究的历史,但它也非常程式化,并以电影遗产为基础。这也反映在游戏的音乐中:除了Andrew和Simon Hale创作的原声音乐(游戏邦注:还有the Real Tuesday Weld创作的歌曲),借用的音乐将游戏置于特定的地点和时间以及特定的类型中。在这篇文章中,我探讨了音乐在《黑色洛杉矶》中扮演的多重功能,作为时间的能指,也反映了黑色电影的主题和修辞。最后,我认为鲍德里亚的超真实概念可以用来更好地理解电子游戏中的恰当音乐与音乐史之间的关系。
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Torched song: The hyperreal and the music of L.A. Noire
Film noir is a genre that is essentially conflicted: not only does it have both love and death at its essence, but it is also a story about impending failure enveloped in style, beauty and smoke. This contradictory core is also reflected in a number of ways in the paradoxes of one of the most prominent noir games of recent years, the appropriately titled L.A. Noire (Team Bondi and Rockstar Games, 2011): the seemingly open world contradicts the linear narrative and, while the gameworld is firmly rooted in a meticulously researched historical past, it is also heavily stylized and grounded in a cinematic legacy. This is also reflected in the music of the game: along with the original soundtrack composed by Andrew and Simon Hale (with additional songs written by The Real Tuesday Weld), borrowed music helps place the game both in a particular place and time and in a particular genre. In this article, I explore the multiple functions that music plays in L.A. Noire , acting as temporal signifier but also reflecting the themes and tropes of film noir. Finally, I argue that Baudrillard’s concept of the hyperreal can be used to better understand how appropriated music in video games relates to music history.
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