{"title":"一种基于gpu的非刚性曲面配准自适应算法","authors":"A. Souza, Márcio C. F. Macedo, A. Apolinario","doi":"10.1109/VR.2015.7223409","DOIUrl":null,"url":null,"abstract":"Non-rigid surface registration is fundamental when accurate tracking or reconstruction of 3D deformable shapes is desirable. However, the majority of non-rigid registration methods are not as fast as the ones developed in the field of rigid registration. Fast methods for non-rigid surface registration are particularly interesting for markerless augmented reality applications, in which the object being used as marker can support non-rigid user interaction. In this paper, we present an adaptive algorithm for non-rigid surface registration. Taking advantage from this adaptivity and the parallelism of the GPU, we show that the proposed algorithm is capable to achieve near real-time performance with an approach as accurate as the ones proposed in the literature.","PeriodicalId":231501,"journal":{"name":"2015 IEEE Virtual Reality (VR)","volume":"95 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"A GPU-based adaptive algorithm for non-rigid surface registration\",\"authors\":\"A. Souza, Márcio C. F. Macedo, A. Apolinario\",\"doi\":\"10.1109/VR.2015.7223409\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Non-rigid surface registration is fundamental when accurate tracking or reconstruction of 3D deformable shapes is desirable. However, the majority of non-rigid registration methods are not as fast as the ones developed in the field of rigid registration. Fast methods for non-rigid surface registration are particularly interesting for markerless augmented reality applications, in which the object being used as marker can support non-rigid user interaction. In this paper, we present an adaptive algorithm for non-rigid surface registration. Taking advantage from this adaptivity and the parallelism of the GPU, we show that the proposed algorithm is capable to achieve near real-time performance with an approach as accurate as the ones proposed in the literature.\",\"PeriodicalId\":231501,\"journal\":{\"name\":\"2015 IEEE Virtual Reality (VR)\",\"volume\":\"95 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-03-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 IEEE Virtual Reality (VR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VR.2015.7223409\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE Virtual Reality (VR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2015.7223409","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A GPU-based adaptive algorithm for non-rigid surface registration
Non-rigid surface registration is fundamental when accurate tracking or reconstruction of 3D deformable shapes is desirable. However, the majority of non-rigid registration methods are not as fast as the ones developed in the field of rigid registration. Fast methods for non-rigid surface registration are particularly interesting for markerless augmented reality applications, in which the object being used as marker can support non-rigid user interaction. In this paper, we present an adaptive algorithm for non-rigid surface registration. Taking advantage from this adaptivity and the parallelism of the GPU, we show that the proposed algorithm is capable to achieve near real-time performance with an approach as accurate as the ones proposed in the literature.