三维人体姿态估计在越南传统武术视频

T. Nguyen, Hung Le, Long Duong, C. Pham, Dung Lê
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引用次数: 5

摘要

保存、维护和传授传统武术是社会生活中非常重要的活动。这有助于保护民族文化,锻炼和自卫的从业者。然而,传统武术有许多不同的姿势和活动的身体和身体部位是多样的。人体动作的估计仍然存在准确性、模糊性等问题。本文综述了近年来在三维人体姿态估计方面的研究成果。经过多年的统计整理,总结了人类360万数据集上这些研究的典型结果。我们还对基于单幅图像的三维人体姿态估计方法进行了比较研究。本研究基于卷积神经网络(CNN)进行二维姿态估计,然后利用三维姿态库将二维结果映射到三维空间的方法。cnn模型在MSCOCO Keypoints Challenge数据集[1]、Human 3.6m数据集[2]、MPII数据集[3]、LSP[4]、[5]等基准数据集上进行训练。我们最终发布了平定省越南传统武术的数据集,用于评估三维人体姿势估计。定量结果呈现和评估。这是一篇在知识共享署名许可(http://creativecommons.org/licenses/by/4.0/)条款下发布的开放获取文章,该许可允许在任何媒介上不受限制地使用、分发和复制,只要原始作品被适当引用。
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3D Human Pose Estimation in Vietnamese Traditional Martial Art Videos
Preserving, maintaining and teaching traditional martial arts are very important activities in social life. That helps preserve national culture, exercise and self-defense for practitioners. However, traditional martial arts have many different postures and activities of the body and body parts are diverse. The problem of estimating the actions of the human body still has many challenges, such as accuracy, obscurity, etc. In this paper, we survey several strong studies in the recent years for 3-D human pose estimation. Statistical tables have been compiled for years, typical results of these studies on the Human 3.6m dataset have been summarized. We also present a comparative study for 3-D human pose estimation based on the method that uses a single image. This study based on the methods that use the Convolutional Neural Network (CNN) for 2-D pose estimation, and then using 3-D pose library for mapping the 2-D results into the 3-D space. The CNNs model is trained on the benchmark datasets as MSCOCO Keypoints Challenge dataset [1], Human 3.6m [2], MPII dataset [3], LSP [4], [5], etc. We final publish the dataset of Vietnamese's traditional martial arts in Binh Dinh province for evaluating the 3-D human pose estimation. Quantitative results are presented and evaluated.This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium provided the original work is properly cited.  
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