{"title":"将拉帕伊葛林蓬重新诠释为“瑞提夫”音乐作品","authors":"Yaftopramana Yaftopramana","doi":"10.24821/asctij.v1i1.10170","DOIUrl":null,"url":null,"abstract":"\"Ritif\" is a work of karawitan music composition that departs from the Canang game precisely in the rukun or act of Behavior in the art of Rapai Geurimpheng. \"Ritif\" consists of several syllables, of which \"Ri\" is a syllable taken from \"Rhythm\", rhythm; is an orderly rush of steps usually called rhythmic steps. While \"Tif\" is an abbreviation of the word chosen from the word \"Attractive\", attractive is attraction or analogous to something that is played happily. This means that the word \"Ritif\" in this work is analogous to a form of expression or application of items that are played attractively, this is clearly seen in the art of Rapai Geurimpheng which is contained in the fourth act chosen by the artist as the basis of the work. The focus of the work is the spirit contained in the Canang game in the Behavior round, the spirit here is an element that underlies the spirit, soul and spirit values contained in humans through aspects of togetherness in community life. The spirit of this \"Ritif\" work will be actualized through working material and the use of musical techniques or terms such as changes in dynamics, changes in tempo, and changes in accentuation. This work was worked on using a reinterpretation approach, by making three Canang playing motifs as working materials through rapai, djembe, floor, cymbal, hyhat, seurune kale, bass guitar, coconut shells, and vocals as sound expression media.","PeriodicalId":395629,"journal":{"name":"Art, Science, Culture, and Technology of Indonesian Journal","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Reinterpretation of Rapa'i Geurimpeng into \\\"Ritif\\\" Musical Composition\",\"authors\":\"Yaftopramana Yaftopramana\",\"doi\":\"10.24821/asctij.v1i1.10170\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\\\"Ritif\\\" is a work of karawitan music composition that departs from the Canang game precisely in the rukun or act of Behavior in the art of Rapai Geurimpheng. \\\"Ritif\\\" consists of several syllables, of which \\\"Ri\\\" is a syllable taken from \\\"Rhythm\\\", rhythm; is an orderly rush of steps usually called rhythmic steps. While \\\"Tif\\\" is an abbreviation of the word chosen from the word \\\"Attractive\\\", attractive is attraction or analogous to something that is played happily. This means that the word \\\"Ritif\\\" in this work is analogous to a form of expression or application of items that are played attractively, this is clearly seen in the art of Rapai Geurimpheng which is contained in the fourth act chosen by the artist as the basis of the work. The focus of the work is the spirit contained in the Canang game in the Behavior round, the spirit here is an element that underlies the spirit, soul and spirit values contained in humans through aspects of togetherness in community life. The spirit of this \\\"Ritif\\\" work will be actualized through working material and the use of musical techniques or terms such as changes in dynamics, changes in tempo, and changes in accentuation. This work was worked on using a reinterpretation approach, by making three Canang playing motifs as working materials through rapai, djembe, floor, cymbal, hyhat, seurune kale, bass guitar, coconut shells, and vocals as sound expression media.\",\"PeriodicalId\":395629,\"journal\":{\"name\":\"Art, Science, Culture, and Technology of Indonesian Journal\",\"volume\":\"41 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-07-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Art, Science, Culture, and Technology of Indonesian Journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.24821/asctij.v1i1.10170\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Art, Science, Culture, and Technology of Indonesian Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24821/asctij.v1i1.10170","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Reinterpretation of Rapa'i Geurimpeng into "Ritif" Musical Composition
"Ritif" is a work of karawitan music composition that departs from the Canang game precisely in the rukun or act of Behavior in the art of Rapai Geurimpheng. "Ritif" consists of several syllables, of which "Ri" is a syllable taken from "Rhythm", rhythm; is an orderly rush of steps usually called rhythmic steps. While "Tif" is an abbreviation of the word chosen from the word "Attractive", attractive is attraction or analogous to something that is played happily. This means that the word "Ritif" in this work is analogous to a form of expression or application of items that are played attractively, this is clearly seen in the art of Rapai Geurimpheng which is contained in the fourth act chosen by the artist as the basis of the work. The focus of the work is the spirit contained in the Canang game in the Behavior round, the spirit here is an element that underlies the spirit, soul and spirit values contained in humans through aspects of togetherness in community life. The spirit of this "Ritif" work will be actualized through working material and the use of musical techniques or terms such as changes in dynamics, changes in tempo, and changes in accentuation. This work was worked on using a reinterpretation approach, by making three Canang playing motifs as working materials through rapai, djembe, floor, cymbal, hyhat, seurune kale, bass guitar, coconut shells, and vocals as sound expression media.