基于顶点分类和距离均衡的三维网格平滑方法

Wenhao Li
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引用次数: 0

摘要

逆向工程中测量数据得到的三角形网格模型往往含有大量的噪声、干扰和不规则三角形,需要对其进行平滑处理,以满足后续处理的要求。分析了拉普拉斯平滑法和陶宾法在处理效果和运行效率方面的优缺点。针对拉普拉斯平滑法和陶宾平滑法的不足,提出了一种基于顶点分类和距离均衡的平滑方法。顶点分类将网格模型中的顶点分为特征顶点和法向顶点,从而对不同的顶点采用不同的平滑方法。基于距离均衡的平滑方法从网格顶点与其邻居平均平面的距离出发,以相邻顶点与其邻居平均平面距离的差值作为权值,控制顶点的移动方向,有效地保持了模型的表面特征。
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3D Mesh Smoothing Method Based on Vertex Classification and Distance Equalization
The triangular mesh model obtained from the measured data in reverse engineering often contains a large amount of noise, disturbance and irregular triangles, which need to be smoothed to meet the requirements of subsequent processing. This paper analyzes the advantages and disadvantages of Laplacian smoothing method and Taubin method in terms of processing effect and operation efficiency. A smoothing method based on vertex classification and distance equalization is proposed in this paper to avoid the drawbacks of Laplace smoothing method and Taubin method. Vertex classification divides the vertices in the mesh model into feature vertices and normal vertices, so that different smoothing methods can be used for different vertices. The smoothing method based on distance equalization starts from the distance between the vertices of the mesh and the average plane of its neighbors, and takes the difference of the average plane distance from the adjacent vertices to its neighborhood as the weight to control the moving direction of the vertices, effectively maintaining the surface features of the model.
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