运动信号处理

Armin Bruderlin, Lance Williams
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引用次数: 812

摘要

图像和信号处理领域的技术可以成功地应用于动画运动的设计、修改和改编。为此,我们引入了多分辨率运动滤波、多目标运动插值与动态时间翘曲、波形整形和运动位移映射。该技术非常适合重用和适应现有的运动数据,如关节角度、关节坐标或具有多个自由度的铰接图形的更高级别的运动参数。与传统系统支持相比,现有的运动可以在更高的抽象层次上进行交互修改和组合。因此,这种通用方法是对关键帧、动作捕捉和程序动画的补充。
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Motion signal processing
Techniques from the image and signal processing domain can be successfully applied to designing, modifying, and adapting animated motion. For this purpose, we introduce multiresolution motion filtering, multitarget motion interpolation with dynamic timewarping, waveshaping and motion displacement mapping. The techniques are well-suited for reuse and adaptation of existing motion data such as joint angles, joint coordinates or higher level motion parameters of articulated figures with many degrees of freedom. Existing motions can be modified and combined interactively and at a higher level of abstraction than conventional systems support. This general approach is thus complementary to keyframing, motion capture, and procedural animation.
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