{"title":"游戏化在企业中的应用综述","authors":"Abdul Aziz, Anam Mushtaq, Misbahul Anwar","doi":"10.1109/C-CODE.2017.7918937","DOIUrl":null,"url":null,"abstract":"Enterprise games have an amazing ability to hold employee's attention, build loyalty, and increase motivation. The acceptance of game context in business applications is encouraging; also, it motivates employees to perform their tasks in an enjoyable manner. Enterprise gamification is growing at an impressive rate. This analysis focuses on how enterprises could use gamification for their benefits and discusses few implemented examples. The review concentrates on positive and negative aspects of gamification in business and discusses the mechanism that helps in implementing the games in an enterprise. Our findings revealed that, gamification has a fine line between being a positive tool to motivate employees and being a source of workplace pressure, which could affect the social and mental well-being.","PeriodicalId":344222,"journal":{"name":"2017 International Conference on Communication, Computing and Digital Systems (C-CODE)","volume":"110 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"19","resultStr":"{\"title\":\"Usage of gamification in enterprise: A review\",\"authors\":\"Abdul Aziz, Anam Mushtaq, Misbahul Anwar\",\"doi\":\"10.1109/C-CODE.2017.7918937\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Enterprise games have an amazing ability to hold employee's attention, build loyalty, and increase motivation. The acceptance of game context in business applications is encouraging; also, it motivates employees to perform their tasks in an enjoyable manner. Enterprise gamification is growing at an impressive rate. This analysis focuses on how enterprises could use gamification for their benefits and discusses few implemented examples. The review concentrates on positive and negative aspects of gamification in business and discusses the mechanism that helps in implementing the games in an enterprise. Our findings revealed that, gamification has a fine line between being a positive tool to motivate employees and being a source of workplace pressure, which could affect the social and mental well-being.\",\"PeriodicalId\":344222,\"journal\":{\"name\":\"2017 International Conference on Communication, Computing and Digital Systems (C-CODE)\",\"volume\":\"110 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-03-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"19\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 International Conference on Communication, Computing and Digital Systems (C-CODE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/C-CODE.2017.7918937\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 International Conference on Communication, Computing and Digital Systems (C-CODE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/C-CODE.2017.7918937","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Enterprise games have an amazing ability to hold employee's attention, build loyalty, and increase motivation. The acceptance of game context in business applications is encouraging; also, it motivates employees to perform their tasks in an enjoyable manner. Enterprise gamification is growing at an impressive rate. This analysis focuses on how enterprises could use gamification for their benefits and discusses few implemented examples. The review concentrates on positive and negative aspects of gamification in business and discusses the mechanism that helps in implementing the games in an enterprise. Our findings revealed that, gamification has a fine line between being a positive tool to motivate employees and being a source of workplace pressure, which could affect the social and mental well-being.