{"title":"通过微软Kinect设备集成在洞穴中的导航和交互","authors":"Lauro Victor Ramos Cavadas, J. Oliveira","doi":"10.1109/SVR.2017.12","DOIUrl":null,"url":null,"abstract":"This work presents the development and validation of a natural interaction method in an immersive CAVE environment. The Microsoft Kinect was used to track the user actions, but only the infrared camera of the device was used, through a gesture recognition model developed by (LEITE, 2015). From such gesture recognition, a nre grammer was defined, as needed for an immersive environment such a the CAVE. Our study shows that the results were satisfactory, specially with regard to the \"system usability\", which was mentioned by users as something they could get used to use daily.","PeriodicalId":371182,"journal":{"name":"2017 19th Symposium on Virtual and Augmented Reality (SVR)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Navigation and Interaction in a CAVE through Microsoft Kinect Device Integration\",\"authors\":\"Lauro Victor Ramos Cavadas, J. Oliveira\",\"doi\":\"10.1109/SVR.2017.12\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This work presents the development and validation of a natural interaction method in an immersive CAVE environment. The Microsoft Kinect was used to track the user actions, but only the infrared camera of the device was used, through a gesture recognition model developed by (LEITE, 2015). From such gesture recognition, a nre grammer was defined, as needed for an immersive environment such a the CAVE. Our study shows that the results were satisfactory, specially with regard to the \\\"system usability\\\", which was mentioned by users as something they could get used to use daily.\",\"PeriodicalId\":371182,\"journal\":{\"name\":\"2017 19th Symposium on Virtual and Augmented Reality (SVR)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 19th Symposium on Virtual and Augmented Reality (SVR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SVR.2017.12\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 19th Symposium on Virtual and Augmented Reality (SVR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SVR.2017.12","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Navigation and Interaction in a CAVE through Microsoft Kinect Device Integration
This work presents the development and validation of a natural interaction method in an immersive CAVE environment. The Microsoft Kinect was used to track the user actions, but only the infrared camera of the device was used, through a gesture recognition model developed by (LEITE, 2015). From such gesture recognition, a nre grammer was defined, as needed for an immersive environment such a the CAVE. Our study shows that the results were satisfactory, specially with regard to the "system usability", which was mentioned by users as something they could get used to use daily.