赢得解释游戏;为基于模型的专家系统提供用户解释

C.A. Miller, R. Larson, P. Bursch
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引用次数: 0

摘要

作者开发了一种方法,以交互格式组织大量基于模型的数据的呈现,这种格式是在人与人之间的解释和论证话语模型之后形成的。该接口的一部分用于霍尼韦尔和空军基于模型的飞行控制维护和诊断系统(FCMDS)。结论是,在基于模型的系统中存在足够的信息来提供广泛的解释类型,并且,至少在FCMDS中,这些信息很容易访问,尽管格式对用户来说很难使用。本文还得出结论,话语方法是一种方便、强大、广泛适用的表达和控制人机交互以及人与人之间的信息交换的方法
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Winning the explanation game; providing user explanations for a model-based expert system
The authors develop an approach to organizing the presentation of large amounts of model-based data in an interactive format patterned after a model of human-human explanatory and argumentative discourse. Portions of this interface were implemented for Honeywell and the Air Force's model-based flight control maintenance and diagnostic system (FCMDS). It is concluded that sufficient information exists in a model-based system to provide a wide range of explanation types, and that, at least in FCMDS, this information is readily accessible though in a format difficult for the user to use. It is also concluded that the discourse approach is a convenient, powerful, and broadly applicable method of representing and controlling information exchange in human-machine, as well as human-human, interactions.<>
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