人群模拟web渲染

Daniel P. Savoy, M. Cabral, M. Zuffo
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引用次数: 4

摘要

大规模人群的模拟和渲染是对计算资源要求很高的任务,直到最近还无法通过web浏览器执行。然而,随着gpu容量的增加和web前端开发的成熟,在今天的web浏览器中,是否可以实现基于web的大规模人群实时模拟?在这项工作中,我们提出了一个用于人群模拟结果的最小可视化工具的实现,该工具能够使用WebGL实时渲染数千个动画代理。我们还简要介绍了在网络环境中完成人群模拟的一些当前挑战。
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Crowd simulation rendering for web
Simulation and rendering of large crowds are very demanding tasks on computational resources and until recently were inconceivable to be performed by a web browser. However, with the increasing capacity of GPUs and the maturation of web front-end development, could a web-based simulation of massive crowds be achieved in real-time in today's web-browsers? In this work we present the implementation of a minimal visualization tool for crowd simulation results, with the ability of rendering thousands of animated agents in real-time using WebGL. We also briefly present some current challenges of accomplishing crowd simulations in a web environment.
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