数字艺术:弥合技术鸿沟

C. Machin
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引用次数: 19

摘要

为了创作更吸引观众的装置艺术作品,尤其是面向公众的装置艺术作品,艺术家们越来越多地转向“数字世界”。虽然这些艺术品背后的技术已经很成熟,通常在工业机器的控制器中发现,但提供固件的软件工程师努力使艺术家更容易使用这些技术。在设计阶段所需要的是一个界面,使艺术家能够将艺术品及其操作可视化。本文描述了这些技术以及艺术家使用这些技术的方式,并演示了为特定艺术品构建的基于软件的模拟器。然后,它提出了未来的问题,通过这些问题,可以在不损害艺术创造力的情况下满足对合作的进一步要求。
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Digital artworks: bridging the technology gap
In a drive to produce installation artworks, particularly for public viewing, that are more appealing to the viewer, artists are increasingly turning to "the digital world". Whilst the technology behind such artworks is well established, being commonly found in controllers for industrial machines, the software engineer who provides the firmware strives to make the technology more accessible to the artist. What is required, during the design stage, is an interface that will allow the artist to visualise the artwork and its operation. This paper describes the technologies and the way in which they are made accessible to the artist, demonstrating a software-based simulator built for a particular artwork. It then poses questions for the future, through which further demands for collaboration can be met without compromising artistic creativity.
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