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引用次数: 2

摘要

我们提出了一种新的方法来模拟扎染图案考虑三维折叠布几何与用户交互。Morimoto等人提出了一种染料转移模型,该模型通过考虑织物结构、染料和布料的参数来解释染色理论[Morimoto et al. 2007]。然而,该模型没有考虑染料的行为和在三维布料几何中的防染色保护分布。我们改进了这个模型,考虑了三维折叠布料的几何形状。在扎染的过程中,布料被折叠和捆绑,然后浸入染料浴。在染料浴中,染料从直接暴露在染料浴中的折叠布的外表面部分渗透。布料的其他飘动部分可能成为染色槽中的表面部分。我们的方法计算了这些抖动部件和部件的染料供给比。同时,我们的染料扩散模型通过折叠布料来考虑边缘。这种技术可以从简单的用户输入中获得各种扎染图案,而实际扎染的最终图形难以预测。
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Computer-generated tie-dyeing pattern
We present a novel method to simulate tie-dyeing patterns considering 3D folded cloth geometry with user interaction. Morimoto et al. propose a dye transfer model that accounts for dyeing theories by considering parameters of weave structure, dyestuffs and cloth [Morimoto et al. 2007]. However this model does not consider a behavior of dye and distribution of protection against dyeing in 3D cloth geometry. We improve this model to consider 3D folded cloth geometry. In the process of tie-dyeing, cloth is folded and tied, and then dipped into dye bath. In a dyebath, the dyestuffs penetrate from the outside surface parts of folded cloth that are exposed to the dyebath directly. The other fluttery parts of the cloth possibly become the surface parts in the dyebath. Our method calculates such fluttery parts and the ratio to supply dyestuffs of the parts. Also, our dye diffusion model considers edges by folding cloth. This technique enables to obtain various tie-dyeing patterns from simple user inputs while it is difficult to predict the final figure of real tie-dyeing.
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