像素美术在游戏角色设计中的应用研究

Tubagus Zufri, Dodi Hilman, Octavianus Frans
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引用次数: 0

摘要

本文分析了当今游戏中常见的角色设计的发展、基本设计基础和设计原则。这一讨论涉及到像素风格的生存能力,即使在当前数字艺术时代的设计风格以不同的思想发展。像素是设计的基本元素,能够产生有吸引力的设计作品。纵观像素风格的发展现状,在3d视觉作品泛滥的当下,我们可以发现像素风格仍然有着不可替代的影响力。基于像素的设计仍然被更多的设计师和美工以游戏的形式付诸实践和应用
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Research on the Application of Pixel Art in Game Character Design
This paper analyzes the development, basic design foundations, and design principles of character designs that are often found in today's games. This discussion relates to the ability of pixel styles to survive even though the design styles of the current digital art era are developing with diverse thoughts. Pixels are the basic elements of design that are capable of producing attractive design work. Looking at the current development of pixel styles, in the midst of the proliferation of 3D-based visual works, we can find that pixel styles still have an irreplaceable influence. Pixel-based designs are still being put into practice and applied in the form of games by more designers and artists
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