协同虚拟环境中学习证据识别的事件检测方法

Samah Felemban, M. Gardner, V. Callaghan
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引用次数: 6

摘要

3D虚拟环境通过实时连接用户来支持协作学习,使他们能够共同完成学习任务,此外还增强了学生的探索、参与和交互性。然而,在这些环境中收集学习证据来评估学生有很多困难。因此,本文的目的是描述我们在3D虚拟世界(VWs)协作小组中评估学生学习的方法。它结合了一种集成了软件代理和自然代理(用户)的计算机制,以及一种支持从模仿课堂观察的协作活动中识别学习证据的本体方法。软件代理跟踪用户并收集不同的动作、点击和事件来评估交互的数量,而自然代理对学生进行同行评估以评估他们的表现质量。目的是这样一个计算模型可以支持更深入的评估学习活动在三维空间。
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An event detection approach for identifying learning evidence in collaborative virtual environments
3D virtual environments support collaborative learning through connecting users in real-time allowing them to accomplish learning tasks together, in addition they enhance the students' exploration, engagement, and interactivity. However, collecting learning evidence to evaluate students in these environments has many difficulties. Therefore, the intention of this paper is to describe our approach for assessing student's learning within collaborative groups in 3D virtual worlds (VWs). It combines a computational mechanism that integrates software agents and natural agents (users) with an ontology approach that supports the identification of learning evidence from collaborative activities that mimics classroom observation. The software agents track the users and collects different actions, clicks, and events to evaluate the quantity of interactions, while the natural agents perform peer evaluations of the students to assess the quality of their performance. The aim is that such a computational model can support more in-depth assessment of learning activities in 3D spaces.
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