在发明的情况下,使用场景来支持设计科学研究方法

Amandine Pascal, É. Rouby
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引用次数: 0

摘要

本文着重介绍了设计科学研究方法(DSR)在没有理论和实践知识的情况下如何理解所要解决的问题并指导设计工作。在这种情况下,弄清问题是至关重要的。它对传统的DSR方法提出了真正的挑战,这些方法忽略了它,总是将要解决的问题视为先验的明确定义。确保所创建工件的相关性也是关键,因为误解最初的问题可能会影响它的成功。因此,我们工作的贡献是通过设计使用场景,对澄清问题提供一种方法上的回应。我们的贡献并不局限于将这些场景引入DSR方法。它还包括提出一个原始版本,通过锚定他们在结构主义的观点。使用场景的设计应用于KMP项目,这是一个创新的技能门户网站,旨在促进企业之间以及企业与研究实验室之间的创新。将它们整合到DSR方法中是有用的,因为它为希望在发明中实施DSR方法的研究人员提供了一个更完整的方法框架。
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Using scenarios of use to support Design Science Research Methodologies in the case of invention
This article focuses on Design Science Research methodologies (DSR) in the case of in- vention ie when there is no theoretical and practical knowledge to understand the problem to be solved and to guide the design work. In this case, it is crucial to clarify the problem. It rises to a real challenge to conventional DSR methodologies that ignore it, always consid- ering the problem to be solved as a priori well defined. It is also key to ensure the relevance of the created artifact because misunderstanding the initial problem may compromise its success. The contribution of our work is therefore to provide a methodological response to the clarification problem by the design of scenarios of use. Our contribution is not limited to the introduction of these scenarios into DSR meth- odologies. It also consists in proposing an original version by anchoring them in a struc- turationist perspective. The design of scenarios of use was applied to the KMP project, an innovative web portal of skills to promote innovations between firms and between firms and research laboratories. Their integration into DSR methodologies is useful because it gives a more complete methodological framework for researchers wishing to implement an DSR approach in the case of an invention.
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