教学平面设计师的方法学方面,以建立在数字漫画环境的组成

K.V. Chiknoverova, A. Akhmedova
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引用次数: 0

摘要

本文介绍了一项教学实验的结果,该实验与确定对工作程序“插图”进行更改的可能性有关。创新的目的是在为平面设计专业学习的学生开发作者漫画书的过程中培养空间思维。提出了适应现代市场实际,改变学科培训内容和结构的建议。目前在专业设计和广告环境中的要求反映了真实的画面,不仅在书籍图形领域,而且在现代平面设计产品的开发中,插图领域的知识,技能和能力的重要性日益增加。2D图形程序探索使用传统艺术和数字图形工具创建三维和四维环境的选项。在增加数字插图作用的条件下,教授未来平面设计师在漫画书中创造空间的新方法被考虑。揭示了环境构件视觉层次的构建与当前技术的联系。
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METHODOLOGICAL ASPECTS OF TEACHING GRAPHIC DESIGNERS TO BUILD THE COMPOSITION OF THE ENVIRONMENT IN DIGITAL COMICS
The article presents the results of a pedagogical experiment related to identifying the possibilities of making changes to the work program "Illustration". The purpose of the innovations is to develop spatial thinking in the process of developing an author's comic book for students studying under the educational program "Graphic Design". It is proposed to change the content and structure of training sessions in the discipline in accordance with modern market reality. Current requests in the professional design and advertising environment reflect the real picture of increasing the importance of knowledge, skills and abilities not only in the field of book graphics, but also in the field of illustration in the development of modern graphic design products. 2D graphics programs explore options for creating three-dimensional and four-dimensional environments using traditional artistic and digital graphic tools. New methods of teaching future graphic designers to create space in a comic book in conditions of increasing the role of digital illustration are considered. The connection of the construction of the visual hierarchy of the components of the environment with current technologies is revealed.
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