将形式化图片语言应用于程序内容生成

David Maung, R. Crawfis
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引用次数: 5

摘要

游戏的程序内容生成通常使用贴图集。用贴图集生成的贴图相当于从固定的字符字母表生成的图片,比如在视觉领域中探索的那些字符。图像的形式语言及其定义方法,如2D正则表达式、自动机和数组语法,直接适用于使用有限块集生成块。尽管已经对字符串语法、l -系统和图语法等语法进行了探索,并发现它们对定义某些内容很有用,但形式方法大多被忽略了。我们引入二维正则表达式和数组语法作为生成器。我们对这些结构的理论能力进行了推理,并为它们在游戏程序内容生成中的应用开发了一些实际用例。基于搜索的程序内容生成方法缺乏的一个方面是枚举所有可能生成的贴图。我们展示了2D正则表达式可以用于枚举。
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Applying formal picture languages to procedural content generation
Procedural content generation for games often uses tile sets. Tilings generated with tile sets are equivalent to pictures generated from a fixed alphabet of characters such as those explored in the area of vision. Formal languages over pictures and their methods of definition such as 2D regular expressions, automata, and array grammars are directly applicable to generation of tilings using finite tile sets. Though grammars such as string grammars, L-systems, and graph grammars have been explored and found useful for the definition of certain content, formal methods have mostly been ignored. We introduce 2D regular expressions and array grammars as generators. We reason about the theoretical capability of these constructs and develop some practical use cases for their application in procedural content generation for games. One area lacking with a search based approach to procedural content generation is an enumeration of all possible tilings that can be generated. We show that 2D regular expressions can be used for enumeration.
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