作为创造性设计过程的敏捷正反向需求引出:以无限空间系统为例

Serguei A. Mokhov, Miao Song, Satish Chilkaka, Zinia Das, J. Zhang, Jonathan Llewellyn, S. Mudur
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引用次数: 13

摘要

无限空间系统v2 (ISSv2)是一个灵活的、可配置的多模态交互系统,服务于不同的娱乐平台和计算环境。它是一个可配置的艺术家工具箱,用于表演艺术,音乐可视化和交互式纪录片创作。输出,无论是视觉,声音还是触觉形式,主要由运动,手势和语音控制,但也可推广到其他传感器输入方法。从设计的角度来看,ISSv2是对其前身ISSv1的改进,ISSv1以前同样用于基于实时运动的交互式应用程序。ISSv2是一个多学科项目,贡献者来自计算机科学、软件工程、计算艺术、设计和其他领域。这两个版本遵循的设计需求过程主要是需求驱动的,灵活的,有时还会以目标导向的方式特别针对特定的公共事件,作为环境一部分的阶段设计,以及覆盖在决策过程中的技术和时间限制。在这项工作中,两个版本都以更正式的方式重新构建了它们的需求,尽管与创造性的过程和实践交织在一起,以确保系统在未来版本和部署中的可持续性和可维护性。本文将ISSv2的功能和非功能需求重构的结果作为一个创造性的逆向设计过程,并将其与基于设计理论的各种方法、策略、研究和分析联系起来。其理念是,表演艺术领域的其他创意系统的设计和规格将是相似的。因此,该过程可以推广到ISSv2之外,并作为未来交互式实时娱乐系统设计的指导方针。我们总结了过程模型,并提供了ISSv2开发过程中演变的典型软件工程工件的摘要。我们还包括一个全面的背景部分,国际空间站和相关的设计理论的文章是独立的。
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Agile Forward-Reverse Requirements Elicitation as a Creative Design Process: A Case Study of Illimitable Space System v2
Illimitable Space System v2 (ISSv2) is a flexible and configurable multi-modal interactive system that serves different entertainment platforms and computing environments. It is a configurable artists’ toolbox for use in performing arts, music visualization, and interactive documentary creation. The output, be it in visual, sound or haptic form is primarily controlled by motion, and gesture, and voice, but also generalizable to other sensor input methods. From the design perspective, ISSv2 is an improvement over its predecessor, ISSv1, previously used likewise, for real-time motion-based interactive applications. ISSv2 is a multidisciplinary project with contributors from computer science, software engineering, computation arts, design, and others. The design requirements process which was followed for both versions was primarily demand-driven, agile, and sometimes ad-hoc in a goal oriented manner by targetting specific public events, stage design as a part of the environment, and technological and time constraints overlayed on the decision making process. As a result in this work, both versions get their requirements reconstructed in a more formal manner, albeit woven with the creative process and practices, to ensure the sustainability and maintainability of the system for future versions and deployments. This paper presents the results of this reconstruction of the functional and non-functional requirements of ISSv2 as a creative reverse design process and co-relates it with various methods, strategies, research and analysis based on design theory. The idea being that design and specification of other creative systems in the perfromative arts domain will be similar. Thus, the process can be generalized beyond the ISSv2 and serve as a guideline for future interactive real-time entertainment systems design. We summarize the process model and provide a summary of typical software engineering artifacts which evolved during the development of ISSv2. We also include a comprehensive background section on the ISS and the associated design theory for the article to be self-contained.
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