点云的全局照明可见度图

Rhushabh Goradia, Anil Kanakanti, S. Chandran, A. Datta
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引用次数: 6

摘要

点采样几何由于其简单性而获得了极大的兴趣。然而,缺乏连接性被吹捧为优点,在许多操作中造成了困难,例如生成全局照明效果。当我们有一个由几个模型组成的复杂场景时,这一点尤其正确。数据通常难以分割为单个模型,因此不适合用于表面重建。在如此复杂的场景中,相互反射需要了解点对之间的可见性。计算点模型的可见性(比多边形模型)更加困难,因为我们没有任何表面或物体信息。本文提出了一种新颖的、分层的、快速的、内存高效的以可见性映射形式计算相互可见性描述的算法。使用这种数据结构可以在次线性时间内回答光线射击和可见性查询。我们分析、定性和定量地评估我们的方案,并得出结论,这些地图是可取的。
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Visibility map for global illumination in point clouds
Point-sampled geometry has gained significant interest due to their simplicity. The lack of connectivity touted as a plus, however, creates difficulties in many operations like generating global illumination effects. This becomes especially true when we have a complex scene consisting of several models. The data is often hard to segment as individual models and hence not suitable for surface reconstruction. Inter-reflections in such complex scenes requires knowledge of visibility between point pairs. Computing visibility for point models is all the more difficult (than for polygonal models), since we do not have any surface or object information. We present in this paper a novel, hierarchical, fast and memory efficient algorithm to compute a description of mutual visibility in the form of a visibility map. Ray shooting and visibility queries can be answered in sub-linear time using this data structure. We evaluate our scheme analytically, qualitatively, and quantitatively and conclude that these maps are desirable.
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