高等教育的像素化

J. Preston
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Pixarfication (like McDonalidisation and Disneyisation) provides a new, creative, paradigm to understand contemporary HE. Paper: What is Pixarfication? The corporate nature of Higher Education (HE) has been examined through concepts such as privatisation, marketisation, commodification and managerialism. Less frequently, corporate paradigms are employed to generalise a mode of business behaviour to this sector. McDonaldisation, following Ritzer (2000), has been used to consider how bureaucratic forms of management in HE can impose procdures and regulations on academics and students so that they are trapped in an ‘iron cage’ of limited agency (Hayes and Wynyard, 2002; Hayes, 2017). Disneyization (Bryman, 2004) emphasises the experience economy, the affective and the performative in HE (Roberts, 2005). It might be stated at the outset that, despite the conceptual power of these theories, there are some limitations in applying them to HE. The first is that in a global system of HE, with new corporations in ascendancy, the salience of any one corporation (particularly a United States based one) for a world system of HE may be doubted. It could be argued that there is no one single corporate paradigm that is applicable to all HEIs. For example, low cost, teaching intensive, private institutions could be adopting a ‘Walmarting’ strategy (Goggin, 2016). Secondly, employing any one of these business paradigms risks losing some of the specificities of HE (in terms of the intangibility of what is produced and the generally not for profit nature of HEIs) for the generalities of capitalism and marketisation (in that a specified corporation is used as a stand in for capitalist processes as described above). The concept proposed, Pixarfication, drawn from the creative work of the company Pixar, does have similar drawbacks but whilst recognising its limitations its strength is that it allows for an analysis of the ways in which HE is increasingly driven by the anthropomorphised, increasingly sentient, commodity of data. It therefore enables an original creative approach to understand the ways in which data increasingly becomes a driver of HE processes. The Pixarfication of HE follows Disneyization in terms of fundamentally changing the nature of commodity production. Pixar is an animation company that is known for producing stories where objects (such as cars, toys and lamps), many of which are commodities, have human level sentience. This represents an intensification of commodity fetishism. Elements of Pixarfication might include beliefs that magical or technological sentience is everywhere (a form of pan psychism), that we are in the sensory world of commodities (their gaze), that we form relationships with them and that there is speciation (an ever extending world of sentient commodities) which extends across time, eternally. A whole universe of human consumption and production activities including the internet of things, the quantified self, ‘chatty factories’, digital assistants and commodified relationships can be incorporated within this. This complete subsumption of society to commodity production, that commodities are sentient and are the real actors of society has become (under capitalism) a powerful principle. It is argued that this principle has become dominant in various forms of service industry, including HE. Data in HE as real abstraction and persona Increasingly, the distance between manufacturing and service sectors is becoming blurred as ‘manufacturing as a service’ and the algorithmic forms of control first developed in Taylorist manufacturing are merged. Hence similar business process are found across a range of organisations. The concept of Pixarfication was developed through ethnographic and document analysis of advanced learning environments (HE, manufacturing industries and research facilities) where AI, humans and robots work and learn together and where products and services have ascribed sentience and agency. This concept was then applied to various HE processes of quantification and commodification through a discourse analysis of policy documents produced in the United Kingdom primarily from Universities UK and HEPI (Higher Education Policy Institute). The analysis found that commodities in HE are increasingly abstracted from students, academics and research, and exist as pure representations of funding streams in terms of quantifications, performance indicators and league tables. These commodities are not ideological constructs but are the universalising measure that drives competition between institutions. It is argued that idealist critiques of ‘obsessions’ with ‘ideological’ league table positions are misguided as these comparative indices operate as actually existing abstractions (or real abstraction, Tenkle, 2014; Kurz, 2014), that drives productivity in Higher Education. In itself the idea that league tables drive HE performance is not new but the analysis fuound that these data persona are not simply a type of commodity fetishism but are ascribed a form of sentience. Specifically, data is given the status of a sentient being. It acts pedagogically in terms of offering us ‘insights’ or ‘telling stories’ about our institutions aiming to provide a ‘true picture’ of reality in HE. Data ‘sees us’ at the level of the institution, the department and the individual (Beer, 2018; Thomas, Nafus and Sherman, 2018). Data visualisations and animations in HE become a data ‘persona’ giving data a character and a sentience.","PeriodicalId":120522,"journal":{"name":"Artificial Intelligence in the Capitalist University","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Pixarfication of Higher Education\",\"authors\":\"J. Preston\",\"doi\":\"10.4324/9781003081654-4\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Pixar is an animation company that is known for producing stories where objects (such as cars, toys and lamps) have human level sentience. 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The corporate nature of Higher Education (HE) has been examined through concepts such as privatisation, marketisation, commodification and managerialism. Less frequently, corporate paradigms are employed to generalise a mode of business behaviour to this sector. McDonaldisation, following Ritzer (2000), has been used to consider how bureaucratic forms of management in HE can impose procdures and regulations on academics and students so that they are trapped in an ‘iron cage’ of limited agency (Hayes and Wynyard, 2002; Hayes, 2017). Disneyization (Bryman, 2004) emphasises the experience economy, the affective and the performative in HE (Roberts, 2005). It might be stated at the outset that, despite the conceptual power of these theories, there are some limitations in applying them to HE. The first is that in a global system of HE, with new corporations in ascendancy, the salience of any one corporation (particularly a United States based one) for a world system of HE may be doubted. It could be argued that there is no one single corporate paradigm that is applicable to all HEIs. For example, low cost, teaching intensive, private institutions could be adopting a ‘Walmarting’ strategy (Goggin, 2016). Secondly, employing any one of these business paradigms risks losing some of the specificities of HE (in terms of the intangibility of what is produced and the generally not for profit nature of HEIs) for the generalities of capitalism and marketisation (in that a specified corporation is used as a stand in for capitalist processes as described above). The concept proposed, Pixarfication, drawn from the creative work of the company Pixar, does have similar drawbacks but whilst recognising its limitations its strength is that it allows for an analysis of the ways in which HE is increasingly driven by the anthropomorphised, increasingly sentient, commodity of data. It therefore enables an original creative approach to understand the ways in which data increasingly becomes a driver of HE processes. The Pixarfication of HE follows Disneyization in terms of fundamentally changing the nature of commodity production. Pixar is an animation company that is known for producing stories where objects (such as cars, toys and lamps), many of which are commodities, have human level sentience. This represents an intensification of commodity fetishism. Elements of Pixarfication might include beliefs that magical or technological sentience is everywhere (a form of pan psychism), that we are in the sensory world of commodities (their gaze), that we form relationships with them and that there is speciation (an ever extending world of sentient commodities) which extends across time, eternally. A whole universe of human consumption and production activities including the internet of things, the quantified self, ‘chatty factories’, digital assistants and commodified relationships can be incorporated within this. This complete subsumption of society to commodity production, that commodities are sentient and are the real actors of society has become (under capitalism) a powerful principle. It is argued that this principle has become dominant in various forms of service industry, including HE. Data in HE as real abstraction and persona Increasingly, the distance between manufacturing and service sectors is becoming blurred as ‘manufacturing as a service’ and the algorithmic forms of control first developed in Taylorist manufacturing are merged. Hence similar business process are found across a range of organisations. The concept of Pixarfication was developed through ethnographic and document analysis of advanced learning environments (HE, manufacturing industries and research facilities) where AI, humans and robots work and learn together and where products and services have ascribed sentience and agency. This concept was then applied to various HE processes of quantification and commodification through a discourse analysis of policy documents produced in the United Kingdom primarily from Universities UK and HEPI (Higher Education Policy Institute). The analysis found that commodities in HE are increasingly abstracted from students, academics and research, and exist as pure representations of funding streams in terms of quantifications, performance indicators and league tables. These commodities are not ideological constructs but are the universalising measure that drives competition between institutions. It is argued that idealist critiques of ‘obsessions’ with ‘ideological’ league table positions are misguided as these comparative indices operate as actually existing abstractions (or real abstraction, Tenkle, 2014; Kurz, 2014), that drives productivity in Higher Education. In itself the idea that league tables drive HE performance is not new but the analysis fuound that these data persona are not simply a type of commodity fetishism but are ascribed a form of sentience. Specifically, data is given the status of a sentient being. It acts pedagogically in terms of offering us ‘insights’ or ‘telling stories’ about our institutions aiming to provide a ‘true picture’ of reality in HE. Data ‘sees us’ at the level of the institution, the department and the individual (Beer, 2018; Thomas, Nafus and Sherman, 2018). 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引用次数: 0

摘要

皮克斯是一家动画公司,以制作具有人类感知能力的物体(如汽车、玩具和灯)的故事而闻名。在实践中,像素化是一个系统,在这个系统中,商品生产被完全包容,商品被赋予感知。Pixarfication的概念是通过对人工智能、人类和机器人共同工作和学习的先进学习环境(高等教育、制造业和研究设施)的人种学和文献分析而发展起来的。一项对英国政策报告的话语分析发现,在高等教育中,数据已经成为一种被称为感知的“数据角色”。数据在教育方面为我们提供了关于我们机构的“见解”或“讲述故事”。数据在机构、部门和个人的层面上“看到我们”。像素化(就像麦当劳化和迪斯尼化)为理解当代高等教育提供了一种新的、创造性的范式。论文:什么是像素化?高等教育的企业性质已经通过私有化、市场化、商品化和管理主义等概念进行了检验。不太常见的是,企业范式被用来将一种商业行为模式推广到这个部门。继Ritzer(2000)之后,麦当劳化被用来考虑高等教育中的官僚管理形式如何将程序和法规强加给学者和学生,使他们被困在有限代理的“铁笼子”中(Hayes和Wynyard, 2002;海斯,2017)。迪斯尼化(Bryman, 2004)强调HE中的体验经济、情感和表演(Roberts, 2005)。也许一开始就会说,尽管这些理论具有概念上的力量,但在将它们应用于高等教育方面存在一些局限性。首先,在全球高等教育体系中,随着新公司的崛起,任何一家公司(尤其是总部设在美国的公司)在世界高等教育体系中的突出地位都可能受到质疑。可以说,没有一种单一的企业模式适用于所有高等教育机构。例如,低成本,教学密集型,私立机构可以采用“沃尔玛”战略(Goggin, 2016)。其次,采用这些商业模式中的任何一种,都有可能失去高等教育的一些特殊性(就生产的产品的无形性和高等教育的一般非营利性而言),而失去资本主义和市场化的普遍性(在这种情况下,特定的公司被用作上述资本主义过程的代表)。提出的概念“像素化”(Pixarfication)来自皮克斯(Pixar)公司的创意工作,它确实有类似的缺点,但在认识到其局限性的同时,它的优势在于,它允许分析人工智能越来越多地被拟人化、越来越有情感的数据商品所驱动的方式。因此,它使一种原始的创造性方法能够理解数据日益成为高等教育过程驱动因素的方式。从根本上改变商品生产的性质来看,HE的像素化遵循了迪士尼化。皮克斯是一家动画公司,以制作具有人类感知能力的物品(如汽车、玩具和灯)的故事而闻名,其中许多物品都是商品。这代表了商品拜物教的强化。像素化的元素可能包括相信魔法或技术感知无处不在(泛灵论的一种形式),我们在商品的感官世界中(他们的凝视),我们与他们建立关系,存在跨越时间的物种形成(一个不断扩展的有感知的商品世界),永远延伸。整个人类消费和生产活动的宇宙,包括物联网、量化的自我、“健谈的工厂”、数字助理和商品化的关系,都可以纳入其中。这种将社会完全纳入商品生产的观点,即商品是有知觉的,是社会的真正参与者,已经成为(在资本主义制度下)一个强有力的原则。有人认为,这一原则已成为各种形式的服务业的主导,包括高等教育。随着“制造即服务”的发展,制造业和服务业之间的距离越来越模糊,Taylorist制造业中首次开发的控制算法形式被合并。因此,在一系列组织中发现了类似的业务流程。Pixarfication的概念是通过对先进学习环境(HE,制造业和研究设施)的人种学和文献分析而发展起来的,在这些环境中,人工智能,人类和机器人一起工作和学习,产品和服务都归因于感知和代理。 然后,通过对英国主要由英国大学和高等教育政策研究所(HEPI)制作的政策文件的话语分析,将这一概念应用于各种量化和商品化的高等教育过程。分析发现,高等教育中的商品越来越多地从学生、学者和研究中抽象出来,并且在量化、绩效指标和排名方面纯粹代表资金流。这些商品不是意识形态的建构,而是推动机构之间竞争的普遍措施。有人认为,理想主义者对“意识形态”排行榜位置的“痴迷”的批评是错误的,因为这些比较指数是作为实际存在的抽象(或真正的抽象,Tenkle, 2014;Kurz, 2014),这推动了高等教育的生产力。排行榜推动高等教育表现的想法本身并不新鲜,但分析发现,这些数据角色不仅仅是一种商品拜物教,而是一种感知形式。具体来说,数据被赋予了一个有知觉的存在的状态。它在教学方面为我们提供了关于我们机构的“见解”或“讲述故事”,旨在提供高等教育现实的“真实图景”。数据在机构、部门和个人层面“看到我们”(Beer, 2018;Thomas, Nafus and Sherman, 2018)。数据可视化和动画在HE中成为数据的“角色”,赋予数据一个角色和感知。
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The Pixarfication of Higher Education
Pixar is an animation company that is known for producing stories where objects (such as cars, toys and lamps) have human level sentience. Pixarfication in practice is a system where there is complete subsumption to commodity production and where commodities are ascribed, sentience. The concept of Pixarfication was developed through ethnographic and document analysis of advanced learning environments (Higher Education, manufacturing industries and research facilities) where AI, humans and robots work and learn together. A discourse analysis of policy reports in the United Kingdom found that in HE data had become a ‘data persona’ that is ascribed sentience. Data acts pedagogically in terms of offering us ‘insights’ or ‘telling stories’ about our institutions. Data ‘sees us’ at the level of the institution, the department and the individual. Pixarfication (like McDonalidisation and Disneyisation) provides a new, creative, paradigm to understand contemporary HE. Paper: What is Pixarfication? The corporate nature of Higher Education (HE) has been examined through concepts such as privatisation, marketisation, commodification and managerialism. Less frequently, corporate paradigms are employed to generalise a mode of business behaviour to this sector. McDonaldisation, following Ritzer (2000), has been used to consider how bureaucratic forms of management in HE can impose procdures and regulations on academics and students so that they are trapped in an ‘iron cage’ of limited agency (Hayes and Wynyard, 2002; Hayes, 2017). Disneyization (Bryman, 2004) emphasises the experience economy, the affective and the performative in HE (Roberts, 2005). It might be stated at the outset that, despite the conceptual power of these theories, there are some limitations in applying them to HE. The first is that in a global system of HE, with new corporations in ascendancy, the salience of any one corporation (particularly a United States based one) for a world system of HE may be doubted. It could be argued that there is no one single corporate paradigm that is applicable to all HEIs. For example, low cost, teaching intensive, private institutions could be adopting a ‘Walmarting’ strategy (Goggin, 2016). Secondly, employing any one of these business paradigms risks losing some of the specificities of HE (in terms of the intangibility of what is produced and the generally not for profit nature of HEIs) for the generalities of capitalism and marketisation (in that a specified corporation is used as a stand in for capitalist processes as described above). The concept proposed, Pixarfication, drawn from the creative work of the company Pixar, does have similar drawbacks but whilst recognising its limitations its strength is that it allows for an analysis of the ways in which HE is increasingly driven by the anthropomorphised, increasingly sentient, commodity of data. It therefore enables an original creative approach to understand the ways in which data increasingly becomes a driver of HE processes. The Pixarfication of HE follows Disneyization in terms of fundamentally changing the nature of commodity production. Pixar is an animation company that is known for producing stories where objects (such as cars, toys and lamps), many of which are commodities, have human level sentience. This represents an intensification of commodity fetishism. Elements of Pixarfication might include beliefs that magical or technological sentience is everywhere (a form of pan psychism), that we are in the sensory world of commodities (their gaze), that we form relationships with them and that there is speciation (an ever extending world of sentient commodities) which extends across time, eternally. A whole universe of human consumption and production activities including the internet of things, the quantified self, ‘chatty factories’, digital assistants and commodified relationships can be incorporated within this. This complete subsumption of society to commodity production, that commodities are sentient and are the real actors of society has become (under capitalism) a powerful principle. It is argued that this principle has become dominant in various forms of service industry, including HE. Data in HE as real abstraction and persona Increasingly, the distance between manufacturing and service sectors is becoming blurred as ‘manufacturing as a service’ and the algorithmic forms of control first developed in Taylorist manufacturing are merged. Hence similar business process are found across a range of organisations. The concept of Pixarfication was developed through ethnographic and document analysis of advanced learning environments (HE, manufacturing industries and research facilities) where AI, humans and robots work and learn together and where products and services have ascribed sentience and agency. This concept was then applied to various HE processes of quantification and commodification through a discourse analysis of policy documents produced in the United Kingdom primarily from Universities UK and HEPI (Higher Education Policy Institute). The analysis found that commodities in HE are increasingly abstracted from students, academics and research, and exist as pure representations of funding streams in terms of quantifications, performance indicators and league tables. These commodities are not ideological constructs but are the universalising measure that drives competition between institutions. It is argued that idealist critiques of ‘obsessions’ with ‘ideological’ league table positions are misguided as these comparative indices operate as actually existing abstractions (or real abstraction, Tenkle, 2014; Kurz, 2014), that drives productivity in Higher Education. In itself the idea that league tables drive HE performance is not new but the analysis fuound that these data persona are not simply a type of commodity fetishism but are ascribed a form of sentience. Specifically, data is given the status of a sentient being. It acts pedagogically in terms of offering us ‘insights’ or ‘telling stories’ about our institutions aiming to provide a ‘true picture’ of reality in HE. Data ‘sees us’ at the level of the institution, the department and the individual (Beer, 2018; Thomas, Nafus and Sherman, 2018). Data visualisations and animations in HE become a data ‘persona’ giving data a character and a sentience.
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