基于x射线与野生动物相互作用的危险和潜力

Daniel Pimentel
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引用次数: 8

摘要

在《成为野兽》一书中,查尔斯·福斯特讲述了自己与野生动物(如水獭、狐狸)一起生活,或者作为野生动物生活的经历。他认为,这些接触建立了人类与自然的联系,而这种联系已经减弱,对生物多样性的保护产生了负面影响。然而,我们不需要生活在野兽中间来弥合人与自然的差距。跨现实(XR)平台(即虚拟和增强现实)具有独特的能力,可以促进与野生动物的虚拟交互,并将其作为野生动物,将观众与濒危物种的困境联系起来。然而,我认为,基于x射线的野生动物互动是一把双刃剑,它的实施在HCI和环境科学中都值得关注。在本文中,我强调了基于xr的野生动物接触的前景,并讨论了开发人员在与野生动物进行中介交互时面临的困境。我通过概述这些经历如何对人类和寻求从中受益的物种的生存能力产生负面影响来批评这种方法。
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The Peril and Potential of XR-based Interactions with Wildlife
In “Being a Beast”, Charles Foster recounts living with, and as, wildlife (e.g., otters, foxes). These encounters, he contends, forge human-nature connections which have waned, negatively impacting biodiversity conservation. Yet, we need not live amidst beasts to bridge the human-nature gap. Cross-reality (XR) platforms (i.e., virtual and augmented reality) have the unique capacity to facilitate pseudo interactions with, and as, wildlife, connecting audiences to the plight of endangered species. However, XR-based wildlife interaction, I argue, is a double-edged sword whose implementation warrants as much attention in HCI as in environmental science. In this paper I highlight the promise of XR-based wildlife encounters, and discuss dilemmas facing developers tasked with fabricating mediated interactions with wildlife. I critique this approach by outlining how such experiences may negatively affect humans and the survivability of the very species seeking to benefit from them.
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