大学生设计史课程中学生主导的游戏化

Tan Wee Hoe
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引用次数: 1

摘要

本文介绍了在本科设计史课程中学生主导的游戏化实践。本次行动研究性学习的目的是在提高教学实践的同时,让学生享受在历史课中发展内容知识和历史思维技能的过程。
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Student-led Gamification in the Undergraduate Design History Course
This paper present an account of a student-led gamification practice in an undergraduate Design History course. The purpose of this action research study was to improve the teaching practice, while affording the students to enjoy the process of developing content knowledge and historical thinking skills in the history lesson.
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